Tagged Questions
2
votes
1answer
124 views
Inventory View Screen
Looking to create an inventory screen in Unity, and trying to think of the best way to do it.
My current line of thinking is having a few rows of squares for inventory items that are drag and ...
1
vote
0answers
25 views
UIToolkit VerticalScrollable dont hide when is moving
im experiencing a weird bug with the Vertical Scroller (mainly in iOS, but even in the Editor): when a vertical scroller is still "moving" (so when it'snt totally stop) it's impossible hide this ...
1
vote
2answers
210 views
How to make a gui button follow a path after a touch?
I would like a button in my gui menu to follow a specific path if we selected it, I am wondering how I could do it: if we touch the button, then it can only move on the specific path, it is an arc ...
0
votes
1answer
81 views
Unity3D GUILayout Window Wont Show Components
I am fairly new to Unity, but picking things up quick. This is actually one of the first problems I have come across that has me stumped.
I am trying to print a good amount of components onto my GUI ...
2
votes
1answer
103 views
How can I prevent clicks from going through a GUI.Box?
I have a GUI.Box that I slide in from the side of the screen. How can I prevent mouse interaction from going to any objects under it (another GUI.Button for instance, or for that matter an ...
0
votes
0answers
64 views
What would be the best mean for a gui with a lot of FX in Unity
The game I am working on (we are in R&D) is based almost exclusively on a windowed gui with a lot of FX (fading, growing, etc). We will also likely need custom widgets (like a sound recording ...
0
votes
0answers
112 views
Why is my arrow texture being drawn in odd places? [closed]
This is a script I wrote that places an arrow on the screen, pointing to an enemy off-screen, or, if the enemy is on-screen, it places an arrow hovering above the enemy. Everything seems to work, ...
-1
votes
1answer
326 views
How to start creating an interface for a game in Blender or Unity? [closed]
I am trying to learn to create some simple games. In the game that I conceive, I need a graphical interface in my game. The interface need some components like dropdown list, textbox, radio buttons, ...
2
votes
1answer
2k views
Should I use XNA or Unity to build a video game? [closed]
My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up ...
0
votes
1answer
197 views
How do I prevent dynamic GUI elements from overlapping in Unity?
I'm working on a birds-eye-view for our Unity3D game world, where each point of interest has a label hovering above it. The problem is that sometimes they overlap, although there is more than enough ...
4
votes
1answer
1k views
Unity3D GUI - what exactly it does when create controls and check their statuses?
On unity3d website in the manual on this page: http://unity3d.com/support/documentation/Components/gui-Controls.html
I found an example of "GUI.changed" function usage(below). And it looks like it ...
0
votes
2answers
1k views
GUI.Button inside GUI.Window not responding
I am trying to do some GUI work with unity but am having some issues.
I call a window with this code:
fortuneRect = GUI.Window(0, fortuneRect, fortuneWindow, "Your future");
and inside the window ...
0
votes
1answer
2k views
Unity GUITexture or GUIText not showing up
Currently I've got a little 2.5D platformer with the camera tracking the player. Now when I go to insert a GUITexture or GUIText game object into the scene, it comes up absolutely fine in the Editor ...
3
votes
3answers
2k views
Can an iOS application have an explicit quit button?
I've heard a rumor that you cannot have an explicit quit button on your app when it goes to the Apple App Store, can anyone verify this? It seems that most applications do not have one, and there is ...