When designing any hero-based game, be it adventure, RPG, brawler, or similar, you eventually need to decide on your health system. Barring any regenerative systems with zero UI (like Call of Duty), ...
I've made a few games which I've actually released into the wild. There's one particular issue I run into over and over, and that's the issue of the interface/theme of the game. How can you make ...
I have the following problem: Although I know some of color theory, and the interface design ideals (about how it must be usable, and etc...), my interfaces are REALLY ugly. fugly, eye bleed material, ...
I am not asking the theory of UI design, or how to do one, I am asking for examples and resources, like... How to draw this fiddly stuff, or how to code another circular thing, or a gallery of game ...