I'm making a GUI system and want the components having a konstant relative size, even if I'm changing the resolution. Since I'm using the relative OpenGL coordinates to place them, there is no ...
Basically, I have my Frame class, which instantiates all the properties for the JFrame, and draws a JLabel with an image (my title screen). Then I made a separate JPanel with a start button on it, and ...
I am not asking the theory of UI design, or how to do one, I am asking for examples and resources, like... How to draw this fiddly stuff, or how to code another circular thing, or a gallery of game ...