I'm in the middle of separating logic and drawing of a 2D game, i.e. I'm moving from scenes/entities that draw themselves to scenes/entities that merely store and update data, getting drawn by a ...
I'm still green to entity/component systems. I find that since I have useful components for drawing sprites (or spritesheets) and handling input (mouse/touch clicks), I naturally want to reuse these ...
I am planning on making a simple real-time strategy game from the series Stargate Universe. For those who don't know, in the series' center is a spaceship called Destiny. It has a nice control room, ...
I would like to add a new field to a Quake 3/Quake Live HUD that shows the following number: min(health + armour, health * 3) * (1.5 if guard_rune else 1) This is the amount of damage you can take ...
Those games that are not fortunate enough to run on a locked platform spec, like handhelds, need to run across various resolution formats and aspect ratios. In a 3D game you might have a HUD or menu ...