Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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1answer
31 views

Can't see instantiated UI element

I'm trying to create a level editor for a 2D game and I wanted to instantiate radio buttons, the backgrounds and numbers of which are determined by the tilesheet I load. I'm sure I'm doing something ...
0
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0answers
33 views

UI Element in World Space OverrideSorting

Let me explain my problem. From a database I create buttons (around 40) in a World Space. The problem is that some buttons are displayed in front of other. (screenshot) Personally I would like the ...
2
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1answer
49 views

Keeping Android device awake [closed]

I currently program a game in which the user don't need to interact with the screen. Is there any way to keep the screen awake?
0
votes
1answer
29 views

My GUI stopped working?

Okay I bought this asset online so I would like not to show the whole script. The problem is this asset stopped working when I updated from unity 5.0 to 5.1.2. The script is for a controller GUI ...
1
vote
2answers
87 views

How do I refer to the object that called a function?

I have a large number of buttons instantiated from a prefab using a loop, as follows: public void LayoutButtons() { GameObject newCanvas = Instantiate (canvas) as GameObject; for ...
0
votes
2answers
20 views

LibGdx TextButtonStyle Offset not working correctly

I'm intending to give an animation to the TextButton by giving the pressedOffsetX and pressedOffsetY values: TextButtonStyle buttonStyle = new TextButtonStyle(); buttonStyle.font = font25; ...
1
vote
2answers
60 views

Should input be per-frame or per-update?

I'm implementing a GUI system to look around a 2D tile-based world. At the moment, I'm updating it every time the mouse moves (which happens to be per frame, since that's when it polls for events). ...
2
votes
1answer
39 views

Need help with making a journal system

My game uses a system similar to Metroid Prime's logbook, in that it logs things the player encounters and discovers on their journey, categorizing it, etc. I want to write out all of the possible ...
1
vote
1answer
25 views

How do I duplicate the functionality of ugui's onClick (button component) in inspector (Unity)?

I'm trying to create the same functionality that occurs when you are working with a button in uGui in Unity. I know that I have to create a custom inspector, but i'm not sure where to go from there. ...
0
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1answer
32 views

Adding a function call to a prefabbed button in Unity

For each of my scenes, I have an empty GameObject _Manager that stores my scripts for setting up the level, keeping track of variables, etc. On my main screen, I have a play button that isn't ...
0
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2answers
122 views

What are the steps to instantiate a button in Unity?

Given a Canvas test_canvas containing a Button test_button and an empty GameObject that manages instantiation and scripts and the like called test_manager, what are the steps to instantiate this ...
0
votes
1answer
50 views

Unable to Set Text of another Text Object

The Idea: Pressing a button in the canvas will allow the player to select a race. A script is attached to an object which is accessed though the OnClick() function of the button. The script is ...
1
vote
2answers
193 views

Swing GUI for games (performance)

I'm developing a game in Slick2D and I'm trying to make GUI. I've already tried TWL library, but it seems to me a bit complicated and it doesn't cover what I need. In my own implementation of GUI ...
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0answers
18 views

Resizable textured windows

I want to have display a window with a textured background, but the window should be resizable. How would you recommend going about this? Using a 9-sliced image for the background will not work ...
2
votes
1answer
120 views

Unity Grid Layout causing multiple draw calls

We are developing a game in Unity 4.6.6 for both Android and iOS. Currently I am building the game UI with the new Unity UI system. In particular I am building a button list to create kind of ...
1
vote
3answers
160 views

In Unity, how do I make separate mute buttons for sound-effects and music?

I'd like to have a button to mute game sounds and another to stop the game music. How can I do this?
0
votes
1answer
71 views

How to Reciprocally draw on a 3D mesh and 2D UI Image in Unity?

My question is a bit involved so I'm going to split it into parts and attach a picture. 1) In Unity I'd like to be able to draw a line on a 3D worldspace mesh with the mouse. 2) As I'm drawing on ...
3
votes
1answer
90 views

How do I use Libgdx viewport for UI?

I am using LibGDX to make a game for Android and I am using 2 Viewports. One for UI and one for the actual game content. My problem is I can't find a good way to scale my UI using a Viewport. This ...
1
vote
1answer
150 views

How to create gui image with script

So I've been fiddling around with the new UI system recently -- and one problem I have is adding images of my sprites to the ui. I know I can create a prefab of an image gameobject with the sprite ...
2
votes
1answer
102 views

GetButtonDown for Unity keyboard UI navigation?

By default, Unity's keyboard navigation for buttons seems to check for GetButton rather than GetButtonDown--if a menu has 5 items and I hold the down arrow, it'll scroll very quickly to the bottom. ...
1
vote
1answer
53 views

Raycast, UI and Update Question

I have movable objects in a scene. When Raycast hits an object, I have a hovering UI that moves to a retaliative distance from the hit object. When the object is dragged, the UI's position is moved ...
0
votes
0answers
32 views

A panel to change 3d object properties when right click on it (Unity)

I'm building a UI system to edit selected 3D objects. I have spheres on the screen and I want to be able to edit their proprieties (radius for example). In order to do that I want the user to be able ...
1
vote
1answer
150 views

What would cause my script generated buttons and text to show in Unity and not on my phone?

I am using Unity 5 and the built in GUI tools. My static GUI shows up just fine which makes me think it's not a text/font issue or some such. Again, it all looks good in the Unity editor when I hit ...
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0answers
68 views

Unity - UI Mobile - Script Generated buttons/text not seen?

I'm trying to generate some buttons and text dynamically with Unity 5.0 All of my code seems proper. It looks great when I play it in the editor. Everything is generated and placed and sized as I want ...
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0answers
77 views

Rich Text on InputField breaks Content Size Fitter functionality. Need some help

I'm currently using the input field as a way to make normal(ish) text in Unity. Refer to this question for more detail: How do I go about making a text box that allows for highlight-able and copyable ...
1
vote
1answer
88 views

How do I go about making a text box that allows for highlight-able and copyable text in the new UI?

I'm trying to make a simple chat system for our games lobby, however I am having issues making a text box that allows for text-highlighting. The Text component does not have interactible text, and the ...
6
votes
1answer
90 views

Custom Editor - keep default look but add more

What I would like to know is if there is a easy way using OnInspectorGUI, to replace the inspector with one that includes just one or two additional fields (so that it looks identical to the ...
0
votes
1answer
48 views

Legacy GUI - run OnGUI only once

I remember something about onGui being able to be run multiple times per frame, and I also seem to recall that you can check 'which state' the onGUI is being run in, so that you can do all of the ...
2
votes
1answer
423 views

Communication in a simple GUI (C++ / SDL2)

I've spent a few months now working on a fairly simply 2D game engine with SDL and C++. I'm now trying to develop a simple but well-featured GUI suitable for most games. Right now I'm really ...
0
votes
1answer
80 views

Unity Make sprite visible only to shaders

I have made a shader for my UI buttons, the sprites should be black and white, so they can be used as a mask when blending. They should allow for the image behind them to pass through the whiter ...
1
vote
1answer
382 views

Unity5 UI - How to trigger button click event while preventing menu item deselect event?

So I've got a load menu using Unity's new UI system, basically just a list of save games you can select with a mouse click along with a couple of buttons at the bottom to delete or load the selected ...
1
vote
2answers
150 views

Unity: Can't press space to unpause. Is this a Unity UI bug? Or maybe poorly written code?

So I think I have a bug with my pause menu. For the sake of simplicity I've boiled down what I'm trying to acheive: When the player first starts up the game there's a UI menu with one button: 'Start ...
0
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0answers
65 views

Unity Buttons and selecting Objects

I'm making a tower Defence Game. and my buttons are working fine... Until i select and unselect a tower. what I've worked out, is that after I've selected a tower the follow section of code sets my ...
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2answers
125 views

Efficient UI for RTS units

I was wondering how I should approach the runtime changes on the game UI when selecting different types of units in a RTS. For example, in Starcraft, each unit type has its own portrait, attributes, ...
3
votes
1answer
107 views

In Unity, how do I handle very short mouse drags as click events?

I am trying to recreate a UI menu that has functionality similar to the iPhone's home screen: If a user drags anywhere on the menu (including on a button), it should drag the whole page left/right ...
1
vote
1answer
284 views

I can't drag'n'drop UI-Elements from the Scene-hierarchy into a public field (Unity 5)

I just watched this Video https://unity3d.com/learn/tutorials/projects/survival-shooter/player-health and tried to drag'n'drop the UI-Elements on the matching script, just like they did. But this is ...
0
votes
0answers
49 views

Particle system ONGui()

I have some scripts which uses OnGUI() method and they are attached to my GameMenu object. I need to play a particle system on the scene while the GUI scripts are active. When I do that I cant see the ...
5
votes
2answers
763 views

Unity UI square that fills width OR height

I'm trying to create a board with this requirements: It SHALL be square. It SHALL fit available width OR height. It SHALL be centered in the canvas. It MAY be wrapped into as many additional ...
1
vote
2answers
5k views

How to add a UI Text for keeping Score in Unity 5

My Problem is simple I want to show scores on my game. The examples on internet are good but in Unity 5 there are no GUI elements but instead these are now UI elements. I was following this example: ...
0
votes
0answers
77 views

player sprite hidden after using a stage (scene2d library)

What i'am doing is showing a tiledmap on the full screen , and it works fine. The character moves perfectly and the camera too. What i want is : Showing some text or imageButton over the map like ...
0
votes
0answers
92 views

Scaling buttons in LibGDX

I'm trying to make a usable GUI for a Android game using LibGDX. But I'm having big trouble getting the fonts and buttons to a usable size. Scaling fonts work, but the results are not very pretty. ...
1
vote
1answer
434 views

LibGDX problems when switching screens and disposing: AL lib: (EE) alc_cleanup: 1 device not closed [closed]

I have to classes which implements the Screen interface. I'm trying to switch between these screens. I'm able to switch one time, but when trying to switch back, I receive the error: AL lib: (EE) ...
0
votes
1answer
280 views

Spawning moving text make it disappear overtime

I am trying to display a text when I click the letter 'R'. When the text appears, it should slowly slide down on the y axis only, slowly disappear over 4 seconds and get disabled. I am not able to ...
0
votes
0answers
19 views

How to handle game widget destruction as a result of an event?

I have a simple hierarchy of containers and widgets like buttons, line edits and labels. Every node in this hierarchy is a Widget, specialized with a subclass to make custom behaviors for each type of ...
0
votes
1answer
679 views

How to show a popup with text when a game object is selected?

We're building an FPS game where you walk around a 3D environment and walk up to objects, click, and then a GUI message pops up. Basically, I've got a character, walking around in 3D space, and is ...
1
vote
1answer
515 views

LibGDX: Scrollpane won't scroll to bottom after adding children to contained table

To my game I want to add a gui element that displays text and textButtons whenever something is happening or it wants you to make a decission (an answer while talking to a person for example). To keep ...
0
votes
1answer
150 views

How to get Unity's 4.6 UI images to layer over each other perfectly?

I've been noticing that if I have two images, lets say squares. I have A as the parent of triangle B. Triangle A and B both have their offsets at their anchors, which are on the 4 corners of it's ...
4
votes
1answer
1k views

Blocking Physics Raycasts with Unity's 4.6 UI?

I use raycasts to determine hit objects and object selection in our game. I want these to be blocked by UI elements. Before I had a crude form of that where I just excluded rects of the screen, though ...
2
votes
1answer
228 views

LibGDX scene2d good practices

I'm developing a game using LibGDX and in a part it has a pretty complex UI for profile selection and stuff. I have some general problems. I'd like to know good practices when generate good looking ...
1
vote
0answers
50 views

Unity Javascript GUI.Button shows up twice

Hi I have created a simple menu in Unity but I wanted to create my own style for colour/fonts. However for some reason it prints each button twice to the screen, once with my custom style, and once ...