Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

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19 views

How to get which gameobject the mouse is over in Unity?

So I'm working on a simple drag-n-drop based trading card game for my own amusement. There is a card inspector included. What I want to achieve is to change values in the inspector (which has its ...
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0answers
34 views

Unity Mask shows black content in world space canvas (Vuforia)

So I've built my scroll rect, like this reference tells me to do : http://docs.unity3d.com/Manual/script-ScrollRect.html -> Scroll View (Rect Transform with scroll rect attached) ---> Viewport ...
-1
votes
1answer
64 views

Game puzzle pop in java [closed]

I am making a game in Java based of those puzzle popping games. The objective is to select with the mouse and remove a tile. The game i want to build. I have a JPanel and on top, several Components, a ...
2
votes
0answers
40 views

Optimise Gear-VR text rendering with Unity

I have a problem with my text being always kind of broken, so there are just some parts of the text visible (parts of letters) and the text flickers a lot. At the moment I have this text 2D-UI text ...
1
vote
1answer
28 views

Implementing my own UI sprite class in Unity using shaders: where and how to position the sprites

For learning purposes, I am trying to implement my own UI classes in Unity "from scratch", in the GPU using shaders. I mean, I am trying to use simple 2D sprites either positioned via shaders or ...
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0answers
8 views

Unity UI - Assigning Event Callbacks Via Script Fails for Objects Instantied by script

So I have a pretty basic tower defense game going on, there are set build points each with their own mini canvas UI for building and upgrading towers. Once you build a tower on them, they disappear ...
2
votes
1answer
125 views

screen space or pixel space for a GUI?

I want to design a very simple GUI for my game using OpenGL. So far, every GUI implementation I have seen uses pixel space coordinates ( x range 0.0 to screen width and y 0.0 to screen height) Why ...
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votes
1answer
80 views

How does one structure a Player GUI

I am using Java and the Slick2D library. I've been testing around with ways to develop a Player Graphical User Interface (GUI) (to show armour, items picked up, weapons equipped, etc). The one ...
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0answers
37 views

How does the Unreal Engine transaction (undo/redo) system work?

I would like the transaction system to handle the create/update/deletion of some custom objects. Then I can proceed as follow: // Create custom object: ...
1
vote
0answers
36 views

Minecraft Crafting GUI weird bugs

I'm writing a Forge mod for Minecraft 1.8. When I'm pressing the 'z' key a 3x3 Crafting grid should open. In the KeyInputHandler I call @SubscribeEvent public void onKeyInput(InputEvent.KeyInputEvent ...
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0answers
18 views

Rotating a button in Unity UI by -180 on the Y and it stops working

The title says it all. if I rotate my button by -180 on the Y axis i cant even click on it. If for example I rotate it 180 on the Z axis everything is fine. Why does this happen and how can I fix it ? ...
0
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0answers
79 views

Unity UI Drag and Drop with conditionals

I have a nice UI drag and drop system (big thanks to quill18 and BoredMormon for their tutorials) and want to get some conditionals in it. I have 4 numbers (that are instantiated on the canvas) that I ...
0
votes
1answer
33 views

LibGDX Textfield - Text Overflow - Not Wrapping

In my app's registration screen, the textfield is not wrapping text as I expected. Notice in the above image, the email field is not containing the text. I have set the size of the textfield using ...
0
votes
2answers
43 views

Why is my canvas being rendered underneath everything?

I'm currently trying to implement a UI that will overlay a scene and follow a scene's main camera, but I'm running into some issues. When I set canvas's mode to Screen Space - Camera, the Z position ...
1
vote
2answers
22 views

How to create guides to off-screen objects?

I've played Metroid Blast on Wii U, and would like to build one of its features in a three.js game. The feature is: if an opponent is out of view, a guide is displayed showing the direction of the ...
1
vote
1answer
64 views

Creating a DPI and Resolution Independant GUI

How would one best go about it? Assuming I'm using OpenGL to do all the drawing. It seems like the best approach is to have the GUI elements maintain the same physical size regardless of the screen ...
0
votes
1answer
55 views

Unity - Hide GameObject that is behind UI

I have the following example: How can I prevent the part of the sprite that is highlighted in red and is behind the UI from being displayed on the camera, but having the background image still ...
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votes
0answers
20 views

Perfectly overlap GUI bounds to tiles room

I have a scene built with several rooms procedurally generated. Then I have a GUI which should cover everything which is outside room walls. What I cannot sort out is how to have the GUI to ...
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0answers
70 views

Unity onValueChanged Dropdown in loop

I am having a problem with dropdowns which I add them programatically, more precise with the onValueChanged event. No matter which dropdown value I change in game the parameter used by onValueChanged ...
0
votes
0answers
68 views

How to make a PROPER main menu (or any other UI windows/modals) in Unity?

So, I'm currently learning both about Unity for the first time as well as the 'new' 2D UI system, but I'm having a hard time figuring out how to make windows, modals/dialogs, main menus etc. which are ...
0
votes
1answer
17 views

How to refresh Unreal Editor Viewport when dragging a spinbox (FModeToolkit)?

The viewport of my custom EdMode does not update while I drag a spinbox (which is in a custom FModeToolkit). In fact, MyCustomEdMode::Render() is not even called (while the spinbox). How can I ...
0
votes
1answer
42 views

How do I lerp text color over time?

On my quest to understand Unity in a zero to hero sort of manner, I've run into a new problem I can't seem to really solve. From computer science I know that updating GUI on the same thread as ...
0
votes
1answer
68 views

Collision between UI element and GameObject

When I first started to develop in Unity I followed the Unity Tutorial for the Space Shooter 2D game and used the knowledge from that to create something myself. Looking at it now it may not have been ...
0
votes
1answer
53 views

Ball can double jump in Jumper Game

I wrote a game that has a ball which can only jump (like in most jumper games) to avoid incoming obstacles (only, I haven't integrated the obstacles part yet). Right now, it's just a ball that can ...
0
votes
1answer
53 views

Access buttons individually made by a for loop (old Unity GUI, Unity Editor script)

I've got a problem and I am struggling with this for a couple of days now. I am making an Editor script and I want to access buttons individually when created by a for loop. There is a public class ...
0
votes
1answer
37 views

Text field is null while running but not in inspector

I've encountered a strange problem. In my game I have a prefab called UiManager. It has two public Text-fields, one for score, and one for lives. I only have one instance of this prefab and I've ...
1
vote
0answers
66 views

game crash on android phone while using unity UI

I am trying to use an unity UI in my game. Initially I Created Canvas with all settings what I need then I compiled it on my phone its working perfectly. Inside the Canvas if I created any button or ...
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votes
0answers
52 views

Merging OpenGL rendering result with other graphical elements like user interface. Concepts

For my application, there are several elements drawing: An user interface elements, and several libraries for rendering part of the content of the window. Lets imagine some kind of Google Earth where ...
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votes
1answer
70 views

Python: Programming a game GUI [closed]

I'm looking for some suggestion on books or tutorials to make a game GUI with inventory management, map , stats... in python, as this is the only language I know a bit of so far. I want to design it ...
-1
votes
1answer
40 views

Make Button always be at corner of the screen?

How can I make a button always be at the corner of the screen like so: Currently I have a button, child of canvas that does this:
1
vote
1answer
43 views

How can I once run For Loop in void OnGUI?

I want once run GUI on screen same Initialization a number. I try say my think In easiest way then please payattention to this code: using UnityEngine; using System.Collections; public class ...
1
vote
1answer
46 views

AntTweakBar doesn't register SFML mouse events

I'm trying to add GUI for easier level editing in our game engine. We're using SFML for all the basic stuff (window management, input events etc). I've chosen AntTweakBar because it is a well known ...
1
vote
1answer
139 views

UI Text Won't Change Color in Unity 5

In Unity 5 on Windows 10, I try to change the text color from the Inspector and in scripts, but the color won't change. Here are some screenshots of my Text objects open in the inspector, with there ...
0
votes
2answers
63 views

Detecting Left and Right Mouse clicks on UI Text objects that are dynamically created

So, in my game I create a bunch of UI Text game objects dynamically (in the C# script), but I just can not find out how to properly detect Left and Right mouse clicks on these UI Text that were ...
2
votes
3answers
615 views

How to dynamically create an UI text Object in Unity 5?

I have been searching for something that should be simple, but Unity 5's documentation on that is fairly outdated. What I want to achieve is to be able to create UI Text totally from script, i.e. ...
1
vote
0answers
36 views

Unity: onEditEnd and onSubmit only firing from Return key

I have an InputField in my UI, but currently I can only submit its contents via the Return key. I tried mapping other buttons to the Submit action (e.g. the tab key on keyboard and the X button on my ...
1
vote
2answers
74 views

Continous repeatable object/image moving horizontally unity3d

I want to move objects on the screen horizontally. And the user has to pop the object by touching it. When user touch it, it gets destroyed and new object comes randomly. For experimenting, I used ...
2
votes
1answer
44 views

Rendering a dynamically sized box

So in games where there are textboxes with different sizes appearing, how does one actually render them efficiently? Games like Final Fantasy IX have dynamically sized speechbubbles for example, each ...
1
vote
1answer
65 views

Send Messages in Update Function Button UI Unity 5

I've been working on a project where i need to fulfill the following behaviors: 1) when clicking anywhere in the screen the character should do something 2) there are some buttons so except when you ...
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vote
0answers
33 views

Unity keyboard GUI navigation priority

I noticed something strange while playing with my menu on keyboard. I have four items arranged in a square (i.e. the top-left item should be able to navigate to the top-right and the bottom-left). If ...
1
vote
2answers
187 views

How do mobile games create simple UI components?

How are simple UI inputs typically handled in 2D mobile games? For example, text input boxes and keyboards. It seems that many game engines do always have simple UI components. There are obvious ...
1
vote
1answer
1k views

Unity UI Text Font Size changes with the screen resolution Problem

I am working on a project and now I have a problem . The problem is the font size. The font size is OK inside the Unity but it is really small when I play the game on a real Android device . My ...
1
vote
1answer
107 views

Making a Fall Trigger Game Over

I have been struggling with this fairly basic issue: To make a game over menu appear upon death. I am making a 3D game in Unity, where you, the player, must control a sphere with the basic controls: ...
0
votes
2answers
52 views

How to implement own UI widget in libGDX?

I want to implement my own widget, here is an image: what I want to get. Instead of numbers there will be some names, but I think it doesn't matter. I'm pretty new in libGDX, so could you please ...
0
votes
0answers
52 views

Apply Pixel Perfect by script in Unity?

How can I apply Pixel Perfect by script in Unity? All I could find on the web is this which does help at all..
1
vote
1answer
84 views

Creating a Slide-Up Menu

How can I create a menu that slides up while "un-fading" as illustrated in this video? As you can see in the video, the menu also falls down a bit in the end which gives it a realistic feel. I ...
3
votes
1answer
101 views

Function, that is searching for nearest enemy Transform only works sporadically. What am I doing wrong?

so I am trying to implement a "Zelda"- or "Dark Souls"-like z-targeting system. You'll see in the code, that the function compiles a list of every enemy in the current scene. I'm still in the ...
0
votes
2answers
109 views

How to make nifty gui textfield to use a larger font

Hi I have a text field on my screen but its tiny: <panel height="13%" width="100%" childLayout="vertical"> <text id="label1" height="50%" font="Interface/Fonts/MinionPro.fnt" ...
2
votes
1answer
65 views

How to make the inside of a cube accessible

I have a cube, it is made up of smaller cubes each making the big cube 8x8x8. The cube is the map. The player of the game needs to be able to appraise the entire map and understand it without having ...
2
votes
1answer
121 views

Why are these unity UI buttons only responding to the top half?

I'm instantiating UI objects with buttons on them into a scrollrect. For some reason, all of the buttons will ignore their bottom half with the exception of the last prefab instantiated. Below is a ...