How do I show range of grid movement in AS3? When player controls a character and chooses "move" options, the grid of movement will be displayed as 3 grid of X, 4 grid of Y (Both sides, + and -). So, ...
I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
I'm trying to do a simple ray picking implementation to allow a user to select a cell in a grid rendered in 3D. I'm almost there, but I've ran into an issue which I can't seem to solve. Consider the ...
I want to implement a unifrom grid to use for collision detection in my 2D Java game. This way instead of checking for each game object if it collides with any other object on the screen, I only check ...
I have a 2D grid. I'd like to place items and obstacles randomly. I also have a starting point. My main goal is to place the obstacles in a way that all the items are still collectable. What is the ...