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Can i place a image as a map and then code a grid over the top of it?
what i'm trying to do is make a huge map, best way i found is just make a big map and save it as a image... can i code a grid over the top so i can implement tile based movement for my character? ...
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How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?
I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
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Ray picking gives inversed results
I'm trying to do a simple ray picking implementation to allow a user to select a cell in a grid rendered in 3D. I'm almost there, but I've ran into an issue which I can't seem to solve.
Consider the ...
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Trying to load tiled maps from Griddy
Ive been mapping using Tiled, ive been following this tutorial...
http://jdevh.com/2012/06/01/griddy2d/
to load the map into my current project, Im getting a error right on the last part where it ...