The grid tag has no wiki summary.
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1answer
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What is grid in Unity and how can I implement it?
I'm a beginner. I need to place a grid on my map in Unity and would like to access it to place a simple object on mouse click. How can I achieve this ?
I am unable to understand the grid ...
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votes
3answers
603 views
Storing a Hex Grid
I've been creating a small hex grid framework for Unity3D and have come to the following dilemma. This is my coordinate system (taken from here):
It all works pretty nicely except for the fact I ...
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2answers
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How do I rotate a structure of hexagonal tiles on a hexagonal grid?
My 2D isometric game uses a hexagonal grid map. In reference to the image below, how do I rotate the light blue hexagon structures by 60 degrees around the pink hexagons?
EDIT:
Main hex is (0,0). ...
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3answers
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Road / river generation on 2d grid map
This is a newbie question, but here it goes:
My map is a 2d grid, and I want to generate roads and rivers. The route from the starting to ending point must not be the optimal route in number of ...
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2answers
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Territory patrol planning
I am developing a game/simulation where agents are fighting for land. I have the situation shown in the picture below:
These creatures are walking around and occupying pieces of land they step on ...
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2answers
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Algorithm to fit shapes to 2D grid?
Let's say you have an n-by-m grid. Some squares are occupied, some are not.
You want to know where in the grid you can fit arbitrary shapes such as to not hit an occupied square. The shapes would ...
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4answers
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How do I create a 2D tile map?
I'm new to game development and I want to try it out, like many others amongst us :)
I need to create a gridmap. The map needs to be divided in squares. Each square represents a location. For ...
3
votes
2answers
306 views
Simulating “line of sight” with obstacles on 2d grid?
Ran into an interesting problem. I need to figure out how to simulate line of sight - simple enough, just on a 2d grid with obstacles. Either a grid cell is visible, or it's not.
I can get something ...
3
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3answers
455 views
Keeping player aligned to grid in Pacman
I am making a Pacman game using XNA. The game is tile based, with each tile being 32 pixels. As the player moves, I need to know whenever it is perfectly on a tile (ie position of 32, 64, etc...) so ...
2
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1answer
216 views
Space Invaders-type game: Keeping the enemies aligned with each other as they turn around?
OK, so here's the lowdown of the problem I'm trying to solve.
I'm developing a game in PyGame that's a cross between Space Invaders and Columns. I'm trying to make the motion of the enemies similar ...