I'm currently rewriting some horrific code I wrote for a prototype and have stumbled right at the start! The game I'm working on revolves around directing light and there is a small ambiguity in ...
I'm working on a hobby project (I'm a web/backend developer by day) and I want to create a 3D Tile (terrain) engine. I'm using XNA, but I can use MonoGame, OpenGL, or straight DirectX, so the answer ...
I'm trying to draw a simple 2D grid for an editor, to able to navigate more clearly around the 3D space, but I can't render it: Grid2D class, creates a grid of a certain size at a location and should ...
How would I go about finding the fastest path to connect two points on a grid? I'm making a 2D game and the map is based around a grid. I need to be able to account for any blocked tiles that the ...