what i'm trying to do is make a huge map, best way i found is just make a big map and save it as a image... can i code a grid over the top so i can implement tile based movement for my character? ...
I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
I'm new to game development and I want to try it out, like many others amongst us :) I need to create a gridmap. The map needs to be divided in squares. Each square represents a location. For ...
I'm working on a hobby project (I'm a web/backend developer by day) and I want to create a 3D Tile (terrain) engine. I'm using XNA, but I can use MonoGame, OpenGL, or straight DirectX, so the answer ...
This is a newbie question, but here it goes: My map is a 2d grid, and I want to generate roads and rivers. The route from the starting to ending point must not be the optimal route in number of ...