I am aware this question has been asked before, but unfortunately I am new to the language, so the complicated explanations I've found do not help me in the least. I need a lighting engine for my ...
I have a 2D grid based water system in my XNA game, we have a method using cellular automata to simulate water falling and spreading. Example of water flowing down a slope: Each tile can contain a ...
I know that questions like this have been asked many times, but I have not found one exactly like this yes. I have implemented a top-down grid based world in Monogame, and am starting on the lighting ...
I'm currently rewriting some horrific code I wrote for a prototype and have stumbled right at the start! The game I'm working on revolves around directing light and there is a small ambiguity in ...
I'm trying to draw a simple 2D grid for an editor, to able to navigate more clearly around the 3D space, but I can't render it: Grid2D class, creates a grid of a certain size at a location and should ...
I'm making a game based on a 2D grid, with some cells passable and some not. Dynamic objects can move continuously, independent of the grid, but need to collide with impassable cells. I wrote an ...