-1
votes
1answer
69 views

How are grids made?

I've been looking at tutorials and researching forums and such but I still can't understand how the grids are made. I get confused at parts like this. for (int x = 0; x < Size.x; x++) { for ...
1
vote
1answer
343 views

Grid-Based 2D Lighting Problems

I am aware this question has been asked before, but unfortunately I am new to the language, so the complicated explanations I've found do not help me in the least. I need a lighting engine for my ...
25
votes
5answers
1k views

Simulating pressure in a grid based liquid simulation

I have a 2D grid based water system in my XNA game, we have a method using cellular automata to simulate water falling and spreading. Example of water flowing down a slope: Each tile can contain a ...
0
votes
1answer
405 views

Grid Based Lighting in XNA/Monogame

I know that questions like this have been asked many times, but I have not found one exactly like this yes. I have implemented a top-down grid based world in Monogame, and am starting on the lighting ...
2
votes
1answer
179 views

Should I take line thickness into consideration for a grid based light game?

I'm currently rewriting some horrific code I wrote for a prototype and have stumbled right at the start! The game I'm working on revolves around directing light and there is a small ambiguity in ...
1
vote
1answer
627 views

Drawing 2D Grid in 3D View - Need help with method

I'm trying to draw a simple 2D grid for an editor, to able to navigate more clearly around the 3D space, but I can't render it: Grid2D class, creates a grid of a certain size at a location and should ...
8
votes
3answers
1k views

How to find 2D grid cells swept by a moving circle?

I'm making a game based on a 2D grid, with some cells passable and some not. Dynamic objects can move continuously, independent of the grid, but need to collide with impassable cells. I wrote an ...