A very generic term referring to visual part of a game. Thus try to avoid unrelevant usage and instead tag for specific grapics type (2D, 3D), API, framework or a library you are using if possible.
2
votes
1answer
135 views
2D Software Lighting Issues in Java
I'm creating a 2D top-down tiled game in pure Java and by now I'm trying to implement a way to do lighting.
First, some details on how I render: there is a screen class which handles all the ...
2
votes
1answer
127 views
How do I improve terrain rendering batch counts using DirectX?
We have determined that our terrain rendering system needs some work to minimize the number of batches being transferred to the GPU in order to improve performance. I'm looking for suggestions on how ...
2
votes
1answer
80 views
How can I access bitmaps created in another activity?
I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game ...
2
votes
1answer
288 views
Trouble with UV Mapping Blender => Unity 3
For some reason I am getting nasty grey edges around the edges of rendered 3D models that are not present in Blender.
I seem to be able to solve the problem by reducing the size of the UV coordinates ...
0
votes
1answer
32 views
Divide single SVG into separate files
I have an SVG file contatining deck of cards, each of them in g-container:
<g id="kingspades">...
How do I render individual cards or separate big SVG files into pieces?
3
votes
0answers
109 views
Point cloud to CAD model
Point clouds can be obtained from a physical camera using phase shift algorithm. These may be 3-4 separate point clouds. My job is to combine those point clouds (register, filter) using signal ...
2
votes
0answers
133 views
Why is Spritebatch drawing my Textures out of order?
I just started working with XNA Studio after programming 2D games in java. Because of this, I have absolutely no experience with Spritebatch and sprite sorting. In java, I could just layer the images ...
2
votes
0answers
312 views
Geometry Shader and Stream Output with Directx11
I am having trouble trying to send verticies generated in the Geometry Shader to Stream Output. What I am trying to accomplish is to generate verticies from the Geometry Shader and store them to a ...
1
vote
0answers
20 views
How do I remove control points from imported curve in Maya?
When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
1
vote
0answers
113 views
How to achieve supersampling / anti-aliasing in pixel shaders?
I am trying to write a couple pixel shaders to apply to images similar to Photoshop effects. For example this effect: ...
1
vote
0answers
51 views
Another Question from the Image Efficiency for Memory Handling
At this topic, "Which image format is more memory-efficient: PNG, JPEG, or GIF?", one of the fellow Game Development community @Panda Pajama told about the complex concept about image memory handling ...
1
vote
0answers
105 views
How to draw a large number of model (identical) with vertex buffer in XNA?
I am facing a problem that many developers as have probably found a solution.
I have a small project with a floor designed with small cubes (100X100).
If I exceed this limit, my game suffered major ...
1
vote
0answers
139 views
BSPs, Octrees and modern graphics hardware
I have read a lot of literature on BSPs, Octrees and like. Problem is that it is all old literature from software rendering time. Nobody describes how it is implemented today. So here is my idea how ...
1
vote
0answers
919 views
bmGlyph alternative for windows (Bitmap font generator)
I have been using this tool (bmGlyph http://www.bmglyph.com/) to create fonts from apple machines, but now, I'm on windows and need a program with same / more features. The main features about this ...
1
vote
0answers
140 views
Creation of .des files from .png files?
A DES file is text file. In this file you can find information about the atlas(sprrite sheet) file including: where to find atlas (sprite sheet) image AND describe the position of original image on ...
0
votes
0answers
47 views
Default material properties and assimp
I am using assimp to import 3d models and I have a question on the default properties on materials, more specifically on the diffuse, ambient and specular material colors.
In assimp, if the model ...
0
votes
0answers
26 views
DrawIndexedPrimitive bug
Hello I have problem with DrawIndexedPrimitive function.
I create vertex buffer for each wall like that:
1----2
| |
3----4
I put 1,2,3,4, and then I create index buffer this way:
short * ...
0
votes
0answers
31 views
Interpolation of surface normals on the face of a triangle and Goroud shading
My question is detailed at this link.
I linked it instead of copy paste because here I can't seem to get the fancy math symbols to show properly here.
Thoughts?
0
votes
0answers
56 views
How calculate distance for fog effect model in xna?
I struggled for some time to add a fog effect in my xna games.
I'm working with a custom shader effect in a file (. Fx).
The "PixelShaderFunction" works without error. But the problem is that all my ...
0
votes
0answers
263 views
How to do collision detection in 3D using bounding boxes?
I am using c++ in visual studio 2010 with opengl. I am trying to make a programme that has 2 boxes that are able to be stacked on top of each other but I am having some trouble with the collision ...
0
votes
0answers
50 views
JFrame on OS X with buffer strategy disables rounded corners
I'm trying to create a simple JFrame window in OS X and render a simple black square on it like so using Graphics2d:
public Start() {
running = true;
window = new JFrame("Finest Hour");
...
0
votes
0answers
58 views
unity3d making a non walk trough portal
hi.
can any one please tell me how can i make a non walk trough portal in unity pro
like this one youtube ?
i know that i need to do some thing with texture render but i'm not sure what.
thank u in ...
0
votes
0answers
82 views
Opengl binding shaders vs binding buffers performance
Quick question for an opengl guru, I'm in the process of building a render queue and can either reduce the number of shader binding or the number of vertex buffer binding. I just want to know which ...
0
votes
0answers
310 views
3D Graphics with XNA Game Studio 4.0 bug in light map?
i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map
http://i.stack.imgur.com/BUWvU.jpg
this effect shows ...
0
votes
0answers
374 views
Fastest way to render 2D shapes on Android OS phones
I'm building a game for Android using Adobe Flash/AIR. The problem is that my game consists of a lot of 2D vector graphics that change every frame, and so cannot be cached as bitmaps. As a result, ...
0
votes
0answers
232 views
Objects lagging behind mouse movement in LibGdx
I asked this on stackoverflow but did not receive an answer:
In a very simple Libgdx game, which only consists of single image being dragged along with mouse, I notice that the object always lag ...
0
votes
0answers
229 views
Camera rotation flicker in OpenGL ES 2.0
I implemented an orbit camera in my own OpenGL ES 2.0 application.
I was getting extensive amount of flicker while rotating the camera using the mouse.
When I added the line eglSwapInterval( ..., ...
0
votes
0answers
2k views
PS3 Phyre Engine - where to Begin?
I hope to start using the PS3 PhyreEngine with the Havok physics engine and wondered where would be the best place to start? Possibly with another graphics engine thats similar to phyre engine that i ...
0
votes
0answers
120 views
Detect collision between a graphics object and picture object in Visual Basic
I am making a lunar lander game that randomizes the terrain for each new game, so each game is different. For my game, I am creating a graphics object that draws a closed curve for the terrain of the ...
-1
votes
0answers
35 views
How to align sprites from a non-aligned sprite sheet?
When I deal with sprite sheets, I have to cut each sprite and adjust their offsets by hard.
This is too much work, so I've made a tool that does the following:
Analyze the image, detecting bounding ...