A very generic term referring to visual part of a game. Thus try to avoid unrelevant usage and instead tag for specific grapics type (2D, 3D), API, framework or a library you are using if possible.
175
votes
25answers
63k views
Where can I find free sprites and images? [closed]
I need sprites and images, such as characters, landscapes and others. Where can I find them?
67
votes
8answers
86k views
How do I get started making Android games? [closed]
I am new to game development. I am interested in developing 2D games for the Android platform. What is the best place to start with (i.e) What are the basics and how to proceed? I already have ...
6
votes
6answers
4k views
Graphics for non-Graphics Designers
Are there resources for programmers with little to no graphics design talent, but still want to make good-enough graphics for their own programs? I'm interested in both 2d and 3d computer generated ...
33
votes
8answers
5k views
Where to start with game development? [closed]
I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here.
Searching for related questions I found a ...
16
votes
6answers
3k views
How can I improve or replace my programmer art?
Say I'm a programmer who has done his own sprites or 3d models which would fall into programmer-ish kind of art. What steps can I take in order to improve or replace my own art?
41
votes
6answers
4k views
Which image format is more memory-efficient: PNG, JPEG, or GIF?
Which image format is more efficient to save memory? PNG, JPEG, or GIF?
14
votes
2answers
3k views
How are physics or graphics components typically built in a component-oriented system?
I have spent the last 48 hours reading up on Object Component systems, and feel I am ready enough to start implementing it. I got the base Object and Component classes created, but now that I need to ...
7
votes
4answers
1k views
Any interesting thesis topic? [closed]
I study Computer Science at Technical University of Lodz (in Poland) with Computer Game and Simulation Technology specialization. I'm going to defend BSc thesis next year and I was wondering what ...
20
votes
9answers
6k views
Tips and Tools for creating Spritesheet animations
I am looking for a tool that I can use to create sprite sheet easily.
Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
14
votes
3answers
732 views
What does the graphics card do with the fourth element of a vector as the final position?
From this question it appears you would want a four-element position vector, as it is simpler to modify its position with matrix multiplication.
On its own this would imply the fourth element should ...
28
votes
1answer
5k views
Rendering SVG art directly in XNA
Suppose I have a bunch of 2D art in some vectorized format such as SVG. Is there an easy-ish way to render that directly without having to implement a full SVG renderer myself?
Of course I could ...
17
votes
8answers
2k views
What all should be happening during the “Loading” screen?
Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...
14
votes
1answer
2k views
The practical cost of swapping effects
I use XNA for my projects and on those forums I sometimes see references to the fact that swapping an effect for a mesh has a relatively high cost, which surprises me as I thought to swap an effect ...
11
votes
5answers
2k views
High Performance Vector Graphics Solutions
I'm looking for a high performance vector graphics library I can use in my games.
I'm thinking along the lines of vector graphics such as those that can be made with SVG.
I'll consider any language ...
4
votes
3answers
3k views
Should I use Game Engines to learn to make 3D games?
HI i am a software engineering student in his second-last year.
I am proficient with C,C++,C# and java programming languages, and being a student of engineering I have studied calculus, vectors etc ...
1
vote
4answers
895 views
Which Side Was Hit?
I am working on an Android game and I have two objects A and B (both rectangles) and when they collide I simply want to know which side of B was hit. I have detected the collision fine, but I am ...
18
votes
4answers
8k views
How can a programmer learn to draw 2D assets?
Are there any good tutorials for someone who wants to create 2D graphical game assets? Drawing classes for absolute beginners, preferably teaching skills that can be as relevant as possible to games - ...
27
votes
6answers
3k views
How can I make a good-looking explosion particle effect?
I'm not much of an artist, but I'm trying to make decent particle effects in a 2.5D game. I'm making a replica of Wii Play's "Tanks" and I can't quite get the explosions to look good. I'm not going ...
22
votes
7answers
4k views
About floating point precision and why do we still use it
Floating point was always troublesome for precision on large worlds.
This article explains behind-the-scenes and offers the obvious alternative - fixed point numbers. Some facts are really ...
21
votes
3answers
4k views
How can I make this style of 2D “glowing” graphics?
I'm comfortable with the basics of building a 2d sprite based game in XNA, where all my objects are simply .png images that I move around.
What things do I need to learn next to be able to develop a ...
10
votes
5answers
1k views
Quick 2D sight area calculation algorithm?
I have a matrix of tiles, on some of that tiles there are objects. I want to calculate which tiles are visible to player, and which are not, and I need to do it quite efficiently (so it would compute ...
5
votes
3answers
1k views
Draw contour around object in Opengl
I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use ...
13
votes
3answers
10k views
7
votes
3answers
2k views
Where to hire graphic designers for mobile games?
I need to find someone talented to create a series of 2D graphics a la cart for my mobile games. My graphics are just not impressive enough, but the game play is solid and fun.
This is sort of a ...
8
votes
2answers
2k views
OpenGL: VBO or glBegin() + glEnd()?
I recently was given this link to a tutorial site from someone who I gave the original OGL Redbook to. The third header down says distinctly to forget glBegin() & glEnd() as the typical render ...
10
votes
3answers
885 views
How do I scale down pixel art?
There are plenty of algorithms to scale up pixel art. (I prefer hqx, personally.) But are there any notable algorithms to scale it down? My game is designed to run at a resolution of 1280x720, but if ...
10
votes
2answers
1k views
Realistic metal shader
How do you create a good metal shader?
For different metals and say more or less eroded / rusty and so on.
I know that one difference from ordinary materials is that metal should 'colour' the ...
7
votes
3answers
2k views
Questions about rendering access in UDK
I also asked about this over on the UDK forums, but haven't had much luck getting any responses. Basically, I have some experience with UT3 modding, but I'm just getting started with the UDK, and I ...
2
votes
1answer
745 views
Graphics Pipeline, how exactly it works and how graphics card interprets it?
I've looked at this Wikipedia's link, http://en.wikipedia.org/wiki/Graphics_pipeline, but the article lacks in-depth explanation.
The only thing, I suppose, I understand and can expand upon, is, ...
2
votes
0answers
366 views
stock/free artwork & graphic assets [duplicate]
Possible Duplicate:
Where can I find free sprites and images?
Open-source 3D models easily usable in OGRE3D/jMonkeyEngine
Are there any sites that offer quality graphical assets to use in ...
0
votes
3answers
2k views
Where and how to obtain/buy good-looking 2D art sets [duplicate]
Possible Duplicate:
Where can I find free sprites and images?
I have developed a 2D engine which has a real lot of technology stuffed into it, but as I'm a programmer and a bad artist, I ...
8
votes
3answers
466 views
What is the state of the art at shipping game graphics such as lots of small BMP files?
We have lots of small BMP files which I think would be easier to copy if we had them combined in a big TAR/ZIP/whatever.
What is the state of the art at shipping game graphics?
We are using C# and ...
5
votes
3answers
1k views
The pros and cons - DX9 moving to DX11 render?
We are a "nano" game dev company working on REFUSION.
DX9 renderer is almost done and question is: Should we move it to DX11 or not?
Anyone have experience with this?
Here are some videos from dev ...
3
votes
2answers
373 views
What are the fundamentals of a Quad Billboarding effect?
I'm taking my first venture in to writing a shader and what I really need to do is create a billboarding effect. A thorough Google search turns up a number of threads on the topic and they always end ...
3
votes
4answers
453 views
Which tools are artists using out there and how for game development to produce the material used by game programmers?
What processes, tools, methods are used by game artists to prepare materials for the programmers?
I am interested in tools (ie: photoshop, pixelmator, etc for drawing) and also how they are used ...
6
votes
2answers
592 views
How do I load chunks of data from an assest manager during a loading screen?
I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
6
votes
2answers
1k views
How to do this sprite motion blur?
Some of you may know fraxy...
Basically, I was watching this video: http://www.youtube.com/watch?v=uL7zWdDCtOE And there are some times where some sprites spin really fast (4:00 mark for example), ...
5
votes
1answer
203 views
Rendering scaled-down card images
I have high-quality SVG card images, but they drastically lose their quality when I downsize them. I have tried two ways of rendering cards (using Inkscape and Imagemagics):
1) Render SVG to high-res ...
5
votes
2answers
254 views
Help my graphists sharing their work
As a developer I'm used to Subversion for source control and I think it's great for sharing source code between developers.
Now thinking about my graphists and game designers, they need to have a ...
4
votes
1answer
345 views
Cross-Sections of 3D Rendered Objects
I am currently trying to look into techniques that allow the calculation of arbitrary cross-sections of a 3D object or rendered volume. However, I have been unable to find much on the topic. I know of ...
3
votes
2answers
386 views
OpenGL behaviour depending on the graphics card?
This is something that never happened to me before. I have an OpenGL code that uses GLSL shaders to texture a 3D model. The code involves a lot of GPU texture processing, blending, etc...
I wanted to ...
3
votes
2answers
483 views
Texture artifacts on iPad
I'm porting an iPhone game to the iPad. When I move textures "quickly" (5.0 pixels every update at a rate of 60 Hz) I start to see little "artifacts" or remnants of where the texture used to be. I'm ...
2
votes
2answers
958 views
How do I convert matrices intended for OpenGL to be compatible for DirectX?
I have finished working through the book "Game Physics Engine Development 2nd Ed" by Millington, and have got it working, but I want to adapt it to work with DirectX.
I understand that D3D9+ has the ...
1
vote
2answers
396 views
Detecting Screen Resolution in Android/AndEngine to display high or low quality images
I am developing a game with 1024x600 resolution. I can't target smaller resolution devices at this resolution, so I intend to use two graphics for the game. How do I detect which graphics to use for ...
1
vote
2answers
405 views
Making a 2D game with responsive resolution
I am making a 2D game, however I wish for it to be resolution agnostic.
My target resolution i.e. where things look as intended is 1600 x 900.
My ideas are:
Make the HUD stay fixed to the sides no ...
-3
votes
1answer
361 views
Options available to a programmer on the Main Game Loop [closed]
Could someone please give me some insight into each one of the four topics listed below.
I have a good idea about what passive and active rendering are, and that the use of active rendering is more ...
-5
votes
1answer
91 views
camera2d class will not work [closed]
using System;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using ...
-5
votes
3answers
206 views
in the shadow of a sphere [duplicate]
(Related, but somewhat different, to my previous question)
How can I determine in a fragment shader if a fragment is in the shadow of a sphere?
That is, if it is occluded by the sphere and is past ...
