Tagged Questions

Programming related to the visual representation of information on computer screens.

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6
votes
2answers
536 views

What will AMD Fusion or likewise hybrid CPU/GPU will change for the 3D programmer ? Are they potentially faster?

Since the early days of accelerated graphics, programmers were obligated to use hardware-supported libraries like directX or OpenGL. If we wanted to explain someone what happened by introducing a ...
6
votes
3answers
2k views

How to do this sprite motion blur?

Some of you may know fraxy... Basically, I was watching this video: http://www.youtube.com/watch?v=uL7zWdDCtOE And there are some times where some sprites spin really fast (4:00 mark for example), ...
15
votes
3answers
593 views

Solids as high viscocity Liquids

A friend of mine and I were discussing different idea for allow materials in a world to be destroyed in a very piecemeal fashion and he proposed the idea of representing solids as very viscious ...
2
votes
2answers
474 views

Help making a visual transition with pygame and NumPy

Perhaps this could be better answered on Stack Overflow, but I thought it would be worth posting here. Right now I'm trying to make visual transitions with pygame's surfarray module which uses NumPy. ...
11
votes
6answers
7k views

LOD in modern games [closed]

I'm currently working on my master's thesis about LOD and mesh simplification, and I've been reading many academic papers and articles about the subject. However, I can't find enough information about ...
3
votes
4answers
782 views

How do you make use of all texture units on today's graphics cards?

I saw a review of the GeForce GTX 460 graphics card. It has 56 texture units. I'm not that knowledgeable about graphics effects. But, the ones I know use around 3 or 4 texture units. In this ...
8
votes
3answers
1k views

What's a good data structure solution for a scene manager in XNA?

I'm playing with XNA for a game project of myself, I had previous exposure to OpenGL and worked a bit with Ogre, so I'm trying to get the same concepts working on XNA. Specifically I'm trying to add ...
16
votes
4answers
1k views

What should every graphics programmer write [closed]

I've seen this question on SO, but here i want it to focus on GFX. So in your opinion what applications/features should every aspiring GFX programmer write/change to get better? Community wiki since ...
14
votes
5answers
4k views

boolean operations on meshes

given a set of vertices and triangles for each mesh. Does anyone know of an algorithm, or a place to start looking( I tried google first but haven't found a good place to get started) to perform ...
5
votes
6answers
2k views

Algorithm for drawing asteroids from, er… Asteroids game?

What would the algorithm be for generating/drawing the asteroid shapes from the original Asteroids game? Is it even an algorithm? Or would they be hard coded shapes? Here is a screenshot to jog your ...
11
votes
7answers
3k views

Fastest way to create a simple particle effect

I am looking to the fastest way to create really simple particle effect that will be spammed like hell on the game... Basically, my game looks like a vectrex game, made mostly of lines... I want to ...