I have been working on a game for a while using glut for basic window creation. I was rendering to an offscreen buffer so that I could implement various effects like screen bulging, motion blur, ...
Quick question for an opengl guru, I'm in the process of building a render queue and can either reduce the number of shader binding or the number of vertex buffer binding. I just want to know which ...
I'm writing a game engine, and when I use a perspective camera I get a black screen. I am not going to ask exactly why this is because there would be a lot of code to share and, frankly, I think ...
I'm currently going to college for computer science. Although I do plan on utilizing an existing engine at some point to create a small game, my aim right now is towards learning the fundamentals: ...
I need to extract the one pixel from a environment mapping (I already have the 6 textures) using the normal vector. How can I achieve this ? I want something very similar to what texCUBE(link) does ...
Let's consider, for example, a surface like the volleyball court, we can see that legs and shoes of the players are reflected, with a blur effect, but body and stadium don't (as each object not near ...
I've been looking for a book that takes a bottom-up approach for graphics programming. So something that starts with 2d filtering, maybe moving into normal mapping, then ambient occlusion, etc. I ask ...
This article describes in general, how to draw sharp OpenGL 2D graphics, using fixed function pipeline. http://basic4gl.wikispaces.com/2D+Drawing+in+OpenGL Because OpenGL ES 2.0 has some ES 1.x ...