I'm new to Construct 2 and trying to set up a connection with my own WebSocket server. I have communication both ways, but have not yet invoked action in response to input from the server. I currently ...
As the title says, how are 3D models in games designed and displayed? Is it all-code? Drawn on paper, then on a 3D graphics software, then... what? Of course, game programmers won't define every ...
I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
While I realize there are many topics about CS vs software engineering vs game school programs, I haven't found anything relating to whether pure math degrees (with CS minor and electives) would also ...
OpenGL contexts before and after OpenGL 3.0 are rather different. So far I've really only worked with buffers on either side anyway, I do know the most notable difference is lack of Immediate Mode. ...
Suppose I have a SquareObject class, which implements IDrawable, an interface which contains the method void Draw(). I want to separate drawing logic itself from the game core engine. My main idea ...
I am a computer science student and I am developing with C/C++ and Python and I want to begin learning graphics tools to start developing with game engines, especially the Blender Game Engine. So what ...