I'm implementing a touch screen interface whereby the user dragging their finger on the screen will rotate the camera in a sphere around the central point. My code works well for the horizontal swipe ...
I'm creating a tech demo featuring a small planet. The problem I'm having is that the planet doesn't really feel like the right "scale" when the camera in down on the surface, I think it could be the ...
And here I am again, looking for help with my OpenGL camera once again. This is starting to get embarrassing. Anyway, here's the deal: I think my OpenGL First Person free roaming camera is starting ...
I've been bashing my head against the concept of a 'camera' for my 3D world for some time now, and I'm not sure I'm doing this right anymore. Maybe I've been working on this for too long and have ...