I'm using the Douglas peucker (DP) algorithm to simplify some (2d) closed paths forming a shape. This works pretty good, but not so much for closed paths that have some symmetry. Take for example a ...
I have the problem with seams with calculating a tangent basis in my application. I'm using a seems to be right algorithm, but it gives wrong result on the seams. What am I doing wrong? Is there a ...
I don't know if this is a valid question, but: What kind of window manager do games use which have internal frames (Frames inside frames)? Does this differ between the programming languages (Are e.g. ...
I'm new to game/graphics development and I'm playing around with particles (in 2D). I want to draw particles close to each other as a blob, just as liquid/water. I do not want to draw big circles ...
Are there important cases when one needs to know how to program sort algorithms in game programming?
Well I already read a little about sorting algorithms on wikipedia, the subject seems vast, especially when dealing with some cases where some algos are faster than others. That might need some quick ...
A friend of mine and I were discussing different idea for allow materials in a world to be destroyed in a very piecemeal fashion and he proposed the idea of representing solids as very viscious ...
given a set of vertices and triangles for each mesh. Does anyone know of an algorithm, or a place to start looking( I tried google first but haven't found a good place to get started) to perform ...
What would the algorithm be for generating/drawing the asteroid shapes from the original Asteroids game? Is it even an algorithm? Or would they be hard coded shapes? Here is a screenshot to jog your ...