2
votes
1answer
220 views

How can I play an RTSP video stream in Unity3D?

I want to play an RTSP video stream on a Texture2D. The stream is coming from an IP camera and is encoded with H.264, MJPEG or MPEG4. I know about VLC's libraries, ffmpeg, direct show, media ...
2
votes
0answers
67 views

Surface shader with VertexLit causes black object

I wrote the simplest possible surface shader: Shader "SimpleSurf" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags {"RenderType"="Opaque" } ...
4
votes
1answer
956 views

Multiple resolutions for Unity 2D Android game

I'm trying to target as many devices as possible by providing a consistent experience. So I'm trying to make sure the aspect ratio fits each device it's played on. After reading some forums and ...
5
votes
1answer
675 views

How do I create a 2.5d parallax effect?

I have a decent background in 3D graphics and programming, but I'm new to game development. I'm currently exploring different possibilities and I really want to make an RPG game. I was thinking about ...
1
vote
2answers
421 views

How do I create a “flying through space” effect?

On the Final Destination stage in Super Smash Bros Brawl (and SSB Melee) the players fight on a platform seemingly moving through space: I see particle effects, but I don't understand how they made ...
3
votes
1answer
534 views

Poor image quality on Android through Unity Remote

I have started to work on the company's latest project using Unity3D and the workflow is just awesome. The problem is when running the game on a real Android device (using Unity Remote) the image ...
3
votes
1answer
151 views

Messed up UVs in Unity3D for Android

All of my quads appear correctly textured on the Unity3D editor, a Motorola Xoom Android tablet, and on an iPad 2: But on our Samsung Galaxy Mini 2 smartphone they kinda look like this: I wrote ...
6
votes
3answers
4k views

How can I draw an outline in Unity3d?

I am trying to highlight a rectangle of arbitrary height. I thought the easiest way to do this would be to create a separate "box" gameobject that outlines the rectangle. I've tried with both a ...
4
votes
1answer
178 views

How can I create a mirror with Unity?

Can anyone explain how I can create a mirror effect like the one in this YouTube video using Unity Pro? I know that I need to use render textures to do it, but I am not sure how.
5
votes
2answers
449 views

Most efficient method to render 1,000s of unique space scenes?

I'm an artist with a concept, not the developer, and I'm trying to wrap my head around the approach I should be taking for the following scenario, namely whether to model in Photoshop or 3DS Max. Say ...
36
votes
2answers
3k views

How to render realistic ice?

I am trying to write an ice shader in Unity that looks good and at least semi-realistic. If the following shot (found on Google) was CG, what would its shader include? (the foreground cave). I might ...
2
votes
1answer
433 views

Trouble with UV Mapping Blender => Unity 3

For some reason I am getting nasty grey edges around the edges of rendered 3D models that are not present in Blender. I seem to be able to solve the problem by reducing the size of the UV coordinates ...
4
votes
4answers
3k views

what is the simplest 3d software for unity? [closed]

Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest. My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
3
votes
1answer
792 views

How'd they do it: TF2 payload cart glow?

How did the creators of TF2 make the glow on the payload cart visible through walls? Is it possible to implement this in Unity's shaderlab?
5
votes
3answers
3k views

How do I fix this weird lighting problem?

I'm making a small game in Unity, and some models are displaying very ugly shading. The shading usually looks funky along the edges between triangles. I'm pretty new to working in 3D; I bet this is ...
6
votes
5answers
3k views

Non-destructive way to edit alpha channel in Photoshop/Gimp image

Looking to make textures for Unity3d, and I'm stuck at what seems to be a simple stage. My goal is to create an RGBA image, with color information for every pixel, and a separate alpha channel. These ...