0
votes
1answer
60 views

What is the optimal way to handle matrix internal data storage for interop with native graphics apis?

I'm writing a managed (c#) game engine and have stumbled on a bit of a crossroads in design/implementation regarding matrix types. Matrix types need to be optimized for marshaling to native graphics ...
3
votes
1answer
93 views

Prewarming in particle engines

How is prewarming in particle engines made? I have a particle engine and need to support this, which is a feature I have already seen in Unity. Is it done at compilation, like informations stored ...
0
votes
1answer
120 views

Emulated vector scaling with raster graphics?

this is a fairly loaded question. I'm looking to develop a Tech Design Document with my programming team and we're now on the fence about a major 2D graphical engine decision. What we would like to ...
-5
votes
1answer
191 views

Starting off C++ games development? [closed]

I've just finished my 2nd year of college, and now that I have time on my hands I want to start working on a 3D game, though my stumbling point is trying to find the resources to learn C++ games ...
4
votes
1answer
232 views

UV mapping doesn't work without duplicating vertices, but duplicating will reduce performance, right? Is there another solution?

Situation: I've been trying to gradually get a lower and lower level of understanding of how games work, and lately I've been following Rastertek's DirectX 11 tutorials. Of course, I started branching ...
2
votes
1answer
295 views

Do games depend on OS to scale resolution?

I'm having issues with my computer related with scaling when using different resolutions other than the native. So I started to wonder, in PCs, is scaling handled by the card driver or the game ...
6
votes
4answers
586 views

Sharing data between graphics and physics engine in the game?

I'm writing the game engine that consists of few modules. Two of them are the graphics engine and the physics engine. I wonder if it's a good solution to share data between them? Two ways (sharing ...
3
votes
3answers
174 views

Collision and Graphics integration

I'm a little confused about the integration between collision and graphics. They both need to share the same position in the world. The most obvious choice is the center of the entity, which is good ...
1
vote
0answers
186 views

BSPs, Octrees and modern graphics hardware

I have read a lot of literature on BSPs, Octrees and like. Problem is that it is all old literature from software rendering time. Nobody describes how it is implemented today. So here is my idea how ...
12
votes
3answers
824 views

What platform were old TV video games developed on?

I am very eager to know how TV video games (which we all used to play in our childhood) were developed and on which platform. I know how games are developed for mobile devices, Windows PC's and Mac ...
4
votes
3answers
582 views

C++ Efficient Pixel Management for Non-Polygon Graphics Engine

So I've been looking for a way to efficiently manage the pixels on a screen, but so far all I've found is along the lines of SetPixel() in windows (painfully slow), and drawing a rectangle 1px X 1px ...
15
votes
5answers
3k views

Quick 2D sight area calculation algorithm?

I have a matrix of tiles, on some of that tiles there are objects. I want to calculate which tiles are visible to player, and which are not, and I need to do it quite efficiently (so it would compute ...
5
votes
1answer
1k views

How do engines like Unreal relate to OpenGL or D3D?

Well I'm completely completely new to computer graphics and even more to game development. I am searching info and all that stuff to have the basics quickly. But there's a big question mark in my ...
7
votes
5answers
459 views

Ideas for extending tic-tac-toe game? [closed]

I'm building a 3D tic-tac-toe game and this is what I've implemented so far: 3D renderer with texture mapping Playing against the computer Playing online (multiplayer) Now I'm a little lost what I ...
44
votes
8answers
9k views

Where to start with game development? [closed]

I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a ...
5
votes
4answers
2k views

The recommended road map to be a good graphics/game engine programmer

I am a computer science student and I am developing with C/C++ and Python and I want to begin learning graphics tools to start developing with game engines, especially the Blender Game Engine. So what ...
39
votes
12answers
3k views

Why can we recognize game engines?

About many games you can say "oh that's the Unreal engine for sure", "this was made by upgrading GTA 4", etc. We can often recognize the engine used for a game just by looking at its graphics ...
7
votes
3answers
2k views

Questions about rendering access in UDK

I also asked about this over on the UDK forums, but haven't had much luck getting any responses. Basically, I have some experience with UT3 modding, but I'm just getting started with the UDK, and I ...