Tagged Questions
2
votes
1answer
81 views
Should my assets match my reference resolution?
I'm confused over supporting multiple resolutions in my 2D game.
I'm currently working with a reference resolution of 1280x720. That means that all elements are positioned in a 1280x720 coordinate ...
1
vote
0answers
38 views
Where can I find good designers/animators for the graphics of a 2d game? [duplicate]
Possible Duplicate:
Where to hire 2D sprite artists?
I've got a little bit of experience in this field already, and I noticed that it's way better to look for animators than graphic ...
-2
votes
1answer
160 views
How to begin stylising a game
I'm currently in the late stages of development for a platform-esque iPhone game and am beginning to look into the graphics. Being a developer through-and-through, I have limited design skills and my ...
8
votes
3answers
466 views
What is the state of the art at shipping game graphics such as lots of small BMP files?
We have lots of small BMP files which I think would be easier to copy if we had them combined in a big TAR/ZIP/whatever.
What is the state of the art at shipping game graphics?
We are using C# and ...
7
votes
5answers
768 views
Is there a game oriented graphics or image editor?
I remember looking a few times over the years for an alternative to Photoshop for editing images. I've tried using Gimp too, and that's also not quite sufficient. There are some problems that have ...
2
votes
0answers
366 views
stock/free artwork & graphic assets [duplicate]
Possible Duplicate:
Where can I find free sprites and images?
Open-source 3D models easily usable in OGRE3D/jMonkeyEngine
Are there any sites that offer quality graphical assets to use in ...
8
votes
5answers
744 views
Style/technique to focus on for creating visual art assets efficiently
I'm mostly a programmer, but I'd like to be able to do competent work on other parts of games I make when working on solo projects.
What I'm specifically asking here is what sort of techniques or ...
6
votes
2answers
592 views
How do I load chunks of data from an assest manager during a loading screen?
I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
17
votes
8answers
2k views
What all should be happening during the “Loading” screen?
Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...
3
votes
3answers
407 views
What's the best place to showcase my pixel art?
I recently started learning spriting/pixel art to help propel my game development endeavors and I've gotten to the point where I'd like to start sharing it for comments, critiques and other feedback.
...
175
votes
25answers
63k views
Where can I find free sprites and images? [closed]
I need sprites and images, such as characters, landscapes and others. Where can I find them?