Tagged Questions
0
votes
0answers
47 views
Default material properties and assimp
I am using assimp to import 3d models and I have a question on the default properties on materials, more specifically on the diffuse, ambient and specular material colors.
In assimp, if the model ...
0
votes
1answer
127 views
Ogre3d or OpenGl or other [closed]
I want to learn Graphics for games or use a game engine. I don't know whether to use ogre3d, I know its a rendering engine however android isn't really supported, Boost is used for multithreaded when ...
0
votes
0answers
263 views
How to do collision detection in 3D using bounding boxes?
I am using c++ in visual studio 2010 with opengl. I am trying to make a programme that has 2 boxes that are able to be stacked on top of each other but I am having some trouble with the collision ...
4
votes
1answer
121 views
UV mapping doesn't work without duplicating vertices, but duplicating will reduce performance, right? Is there another solution?
Situation: I've been trying to gradually get a lower and lower level of understanding of how games work, and lately I've been following Rastertek's DirectX 11 tutorials. Of course, I started branching ...
3
votes
1answer
302 views
Is basic SDL hardware accelerated?
I'm going over some SDL tutorials aimed at creating 2D games.
However, when I create a basic SDL program - is it hardware accelerated?
Or is hardware acceleration only relevant when it comes to 3D ...
-3
votes
4answers
572 views
Starting to make 2D games in C++ [closed]
I'm fairly experienced with C and C#, but I've only ever created console/windows applications. I'm also experienced with AS3 and I've made some flash games.
I want to make proper 2D games in C++, but ...
1
vote
2answers
219 views
Recommended formats to store bitmaps in memory?
I'm working with general purpose image rendering, and high-performance image processing, and so I need to know how to store bitmaps in-memory. (24bpp/32bpp, compressed/raw, etc)
What is the "usual" ...
5
votes
4answers
326 views
Sharing data between graphics and physics engine in the game?
I'm writing the game engine that consists of few modules. Two of them are the graphics engine and the physics engine.
I wonder if it's a good solution to share data between them?
Two ways (sharing ...
0
votes
1answer
99 views
How can you easily determine the textureRect for tiled maps in SFML 2.0?
I'm working on creating a 2d map prototype, and I've come across the rendering bit of it. I have a tilesheet with tiles, each tile is 30x30 pixels, and there's a 1px border to delimitate them.
In ...
-3
votes
1answer
244 views
What is the best way to get into game development and learn how to program with graphics? [closed]
I'm a 16 year old learning C++. My friend and I have dreams of starting our own indie game company and we would, both, like to know how to get into game development.
One of our major questions is: ...
-3
votes
1answer
147 views
Algorithmically generating neon layers on pixel grid [duplicate]
Possible Duplicate:
How to achieve a Neon-Light effect?
In an attempt at a screensaver I am making, I am a fan of neo-like graphics, which, of course, look great against a black background. ...
2
votes
1answer
253 views
Fog with Blend in OpenGL
I want to add fog in my scene which contain transparent textures made by Blend ,
when i enable the fog the transparent textures appear white From a distance but when i disable it the textures ...
0
votes
5answers
512 views
Attach simple, portable 2D graphics for a c++ game
I have a game written in C++ (using STL and c++11 extensively).
I would like to do the following things:
Attach graphics to this game -> Think chessboard of some kind. I just need some pictures ...
1
vote
3answers
566 views
DirectX — Best version to develop for? [duplicate]
Possible Duplicate:
learning Direct3D 9, 10 or 11?
I'm just starting to learn DirectX, and I was wondering what the best version would be best to develop for. I'm trying DirectX 9 right ...
0
votes
2answers
701 views
Computer animation in C++ and if it can be integrated in web designes
I have a PhD in Mathematics with some experience in C++ programming. I am very interested in computer animation, and would like to try to teach myself in C++.
My humble resources at the moment are: ...
2
votes
1answer
563 views
What C++ features should I know about for a graphics programming job interview?
I really don't want to be boring, I searched a lot but didn't found a focused answer to this question. I wanted to focus on the role of C++ in graphics programming.
Can somebody explain, which are ...
3
votes
2answers
2k views
Is there a good cross-platform C++ vector graphics library out there?
I'm making a game and want to use vector graphics. I started re-coding it using Cairo and the performance is horrific. So, I'm looking for a different library. It needs to be for C++ and ...
-3
votes
4answers
471 views
Advice of feasibility of final year project
Final year student from an IT college in Ireland. I'm not really sure if this is the right place to post but It seems that graphics programming is very closely related to games and the people here ...
5
votes
3answers
1k views
Draw contour around object in Opengl
I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use ...
0
votes
2answers
883 views
my SFML sprite Move() function: FeedBack?
Hey so i'm making a pong game with SFML and in the process made a function that takes a Time, Speed, Angle of movement, buffer for the movement on the X axis, and buffer for the movement on the Y ...
4
votes
2answers
1k views
Bitmap font rendering, UV generation and vertex placement [closed]
I am generating a bitmap, however, I am not sure on how to render the UV's and placement. I had a thread like this once before, but it was too loosely worded as to what I was looking to do.
What I am ...
13
votes
12answers
2k views
3D theory before graphics APIs?
I'm a software engineer and I'm hoping to move my career towards game development. I'm reading a book right now on 2D using C++/DirectX. When I get into 3D I know I want to do it correctly. For ...