A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.

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16 views

How to make an Interactable ocean in Blender [on hold]

Hi everyone I am planning to make a Naval-Based game but cannot find a good tutorials for interactable water, any help?
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1answer
29 views

LIBGDX: Translate grid drawn with ShapeRenderer with an OrthographicCamera

I am trying to draw a grid for my "world" that may or may not extend beyond the screen. What I would like to do right now is draw the entire world (which is relatively small) and then use the ...
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1answer
40 views

How to fill a canvas with triangles that are seemingly random?

Given a canvas say, 1000 X 1000 unit. I would like to fill the canvas with triangles. The triangles can be of any type right angle, equilateral...etc. To avoid big chunks of triangles lets say all ...
6
votes
2answers
123 views

What are these odd distortions on far away textures?

I'm currently writing a simple voxel engine just to get some practice in, and I'm coming across some odd issues. In order to generate terrain, I create a mesh and then assign UV coordinates on a ...
0
votes
1answer
24 views

Problem with JFrame? [closed]

So I'm not sure why (because this didn't use to happen before) but once I run my program the JFrame appears but then it waits 1 or 2 seconds before it draws anything to the screeen. So basically for ...
-1
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0answers
36 views

JPanel vs Canvas? [closed]

The reason I'm asking this is because in the tutorial I'm following it uses Canvas but and in a section it goes like this: BufferStrategy bs = this.getBufferStrategy(); followed by Graphics g = ...
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vote
1answer
85 views

Android OpenGL Sprite Component Pattern

Ok so I have a 2D OpenGL project that was originally a class assignment, and now I am using it to experiment with and to broaden my knowledge. Originally, I had been using the Normalized Devices ...
0
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0answers
35 views

How to create words as objects in Unity?

I am working on a game that has words as obstacles, i.e. the player needs to climb over and around them. There will be hundreds of words in the game therefore I need a way to automate the placement. I ...
1
vote
1answer
19 views

DirectX 11 Vertex Shader Fragmentation

I was wondering how my vertex shader is causing my cube to be render weirdly? I am using the Visual Studio graphics tool and see that my input assembler is correctly receiving the cube and I can only ...
1
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1answer
37 views

SDL2 linux fullscreen issue at lower-than-desktop resolution

Having a problem trying to get proper fullscreen in linux. I'm using 1440x900 on desktop. When i set SDL to use 1280x720 as fullscreen, it does change screen resolution. But if i drag the mouse ...
14
votes
1answer
2k views

Does multiple downsampling have a benefit?

So i came across this site and you can see these lines on the first and second paragraph: For a crude but easy effect, draw the bright portions of the scene (eg, light sources) into an FBO, then ...
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1answer
82 views

Is glxinfo saying that the 980 GTX doesn't support a 32 bit depth buffer?

I've been using the glxinfo command (glxinfo -v) to explore the supported framebuffer configurations. There are two values relating to depth, "depth" and "depthsize." According the source, it appears ...
-3
votes
1answer
50 views

2D Game graphics [duplicate]

I want to make some HTML 5 game and I searched alot in google for some hero 2d graphics, and couldn't find something I really want. Where I can find PNG's/GIF's of Hero graphics for free or get ...
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0answers
13 views

Occlusion Culling Open-World Implementation (Using Unity)

I was curious how people generally do occlusion culling. What techniques are most widely accepted for performance and also where can I learn more about these? The material I can find online seems ...
0
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0answers
9 views

libgdx - objects are drawn elongated when width and height are the same value

I don't use view ports but my camera is set to the screen width and height of the device. My objects are drawn longer(taller?) then they should be. I check my sprites and they are square not ...
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0answers
30 views

Unity terrain quality

I've created a new project in Unity 5.3.4 (this problem has also happened since unity 5.3.2 an other versions) and when i initally make and sculpt my terrrain, the quality, shadows, specularity and ...
0
votes
1answer
77 views

Create a crosshair openGL

How do I draw a white crosshair in the middle of screen in openGL, it's all well and good knowing how to render objects in 3d space, but I have literally no idea on how to draw something that sticks ...
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0answers
35 views

Unity Editor windows went black

I recently bought a new laptop, with Intel i5-5200U HD graphics 5500 and AMD Radeon R5 M230 2GB and 8gb ram, and heres what happens with my Unity: If open it, minimize it and then maximize again, ...
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2answers
94 views

How to improve my graphics on HTML5 canvas?

I am making my own army fighting simulator. Designer have made an 3D model with Blender and textured it, made animations. I have made sprites from that model and did programming. But the result is not ...
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0answers
21 views

Distance fog smooth out plane's fade with respect to ground

I am looking for distance fog for my endless racing game. Unity's default fog system is too heavy for mobiles so for workaround I am trying to add large plane with transparncy..the problem occures ...
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0answers
16 views

Unify visual experience across different devices' screens

How would one approach the problem when your graphic assets (images, textures and so on) look different on different devices? For example, an artist made a set of graphic assets looking at his display ...
0
votes
1answer
64 views

How should I structure VBOs for my 2d world data?

My game is played on a fixed-size hex based arena, where each hex can be of a different type, and possibly contain some creatures/items/anything on it. When I started out, I got the advice to have a ...
4
votes
1answer
65 views

How to buffer an image in winbgim?

So ive always had problems with buffers and never used them before. I read up on the topic online but since winbgim is so old i couldnt find any definite answers to the topic. So im gonna ask them ...
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0answers
26 views

How to convert Non-Axis Aligned Bounding Boxes to AABB

I'm trying to write a raytracer to render boxes (cubes) that are arbitrarily rotated, i.e. not necessarily axis aligned. While I'm reasonably comfortable ray-tracing an axis-aligned cube, I don't know ...
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0answers
37 views

How can I use pre-rendered high resolution models as a basis for generating normal maps?

I was reading through the Wikipedia page on pre-rendering and at the end they mention in the following quote that doom 3 used pre-rendered models? While making Doom 3, id Software used ...
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1answer
58 views

Java - Adjusting the speed of an object during movement

I am trying to get an object to move (on java canvas) in the same angle but at different speed within the X and Y axis. Below you can see how i have implemented the movement of the object. xPosition ...
2
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2answers
76 views

Unity3D: How to convince the user of objects moving closer with layering?

I'm currently developing a Universe Simulator for Android. I had a question regarding layering. I have a list of 100k 3DPoints each represent a stars co-ordinates. I have decided to break the cameras ...
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0answers
29 views

Is there a way of making the Unity editor paint decals on surfaces?

I see other engines can do this, here's a video of what I would like to achieve : I think the one on the image uses something that blends the surface and the image, but I just want to be able to ...
35
votes
2answers
4k views

How can I procedurally render irregularly shaped health bars?

The issue of the traditional rectangular or heart-based health bar is something well-understood and easily solved. But what is the accepted solution for more "creatively-shaped" health bars, like the ...
1
vote
1answer
98 views

Textures created with Photoshop show up with a white border

All of a sudden, I started having this problem. I've used libGDX + Photoshop before and never had this problem. One of my textures is showing up with a white border/glow around. The texture is the ...
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0answers
30 views

Open gl blending problem c++

im creating project from nearly scratch in c++.. i created skybox and terrain . the result is catastrophic ! the terrain goes away and the ground also goes away,i dont know why ! i tried to disable ...
1
vote
1answer
45 views

How to dispose in Newest Java/LibGDX ApplicationListener?

Am I new? yes What I'm wondering: How do you dispose of textures / spritebatches and the things you normally need to dispose of now? Why I'm asking: Because theirs no automatic dispose() function ...
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vote
1answer
55 views

What is render path? [closed]

What is "render path"? Who invented this term? I can suppose that this thing mean something one from the list below: The thing which shows which rendering technique should be used (e.g. ...
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0answers
69 views

How to copy texture of type GL_TEXTURE_EXTERNAL_OES to a texture of type GL_TEXTURE_2D

How to copy texture of type GL_TEXTURE_EXTERNAL_OES to a texture of type GL_TEXTURE_2D ? How to find the internal format of texture ?
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0answers
44 views

Wrap Mode: Scale and Position Anywere

I am trying to write a shader in Unity that allows me to place my texture anywhere on the UV. Picture this for a second, if you add a texture on a square plane, the texture gets either stretched to ...
0
votes
3answers
81 views

OpenGL Colour Issues

I am using a single VBO to store vertices in the follow format: v1X, v1Y, v1Z, v1R, v1G, v1B, v2A, v2X, ... Vertex positioning is fine, shapes show up where expected, however instead of using the ...
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3answers
240 views

Using Unreal Engine 4 to model Earth

I could not find a game that has modeled Earth completely (i.e., The entire planet and full round model). Does UE4 have a limitation, such as maximum map size, that limits modeling the entire Earth? ...
0
votes
1answer
50 views

Should a transform class store a matrix or seperate position/rotation/scale values?

I'm creating a transform class to make storing the transform of individual objects in a scene easier, but I'm unsure on how to do it. I could create one like this: class Transform { public: ...
0
votes
0answers
48 views

Sub pixel Sprite jitter on moving platform

I have written a simple 2D platform game in C++. Coordinates are stored as integers, not floats. To facilitate smooth acceleration, the positions and velocities of the game objects are stored in sub ...
2
votes
1answer
57 views

Recap on how a camera works in 3d Space?

This may be marked as a duplicate, but I have been trouble thinking about a camera. I understand that there is a "camera transform," or view matrix. However, this is multiplied with every vertex in ...
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vote
0answers
64 views

Smoothly fitting texture tiles using alpha gradient on edges

I'm trying to draw a background texture with tiles that I'll rotate and mirror to create a maze. Here is a sample tile: As you can see, I use an alpha gradient on the borders. If I'd use a sharp ...
0
votes
1answer
47 views

Unity Geometryshader for one Vertex

Hy, I want to build some geometry with a geometryshader in Unity. I took a look at this. I want to create my geometry just in context of one point in 3D space (x,y,z). Can i somehow use the transform ...
0
votes
1answer
34 views

Format of bumpmaps

I have a height map I am generating in memory, just an array of floats from 0 to 1. I want to turn this into a bumpmap to be used in Unity3D. I believe I just need to create a Texture2D with the ...
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0answers
52 views

Unity 3D character's cloth immersing in between

I have a character in which its cloth overlaps on itself which gives you a discontinuation seen below. I'm using Unity 5.3. The model has been imported from Maya where it works perfectly. This ...
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2answers
46 views

Libgdx rendering problems

Have problems with rendering moving character using ShapeRenderer, it twitches while moving, and I don't understand where from comes the problem - bad game structure (do I need to override draw method ...
1
vote
1answer
42 views

Skeletal Animation - Caching global bone transforms

Very often I see skeletal animation implemented like this: On Init - store bone's local transforms and inverse bind pose On Update - traverse the skeleton tree, multiplying local transforms on the ...
0
votes
1answer
62 views

Problem with transparent textures in SFML

I have been told that this is kind of a common problem with transparent textures, but didn't get any further information on how to solve it. In my code, I'm trying to render this texture (a square ...
1
vote
1answer
41 views

How can I implement “quality levels” for models and textures?

I'm preparing to build a 3D game without an engine and am wanting to know how I could implement graphic detail levels for my models. To do this, are the models made in the highest quality level and ...
2
votes
2answers
184 views

What is the difference between PBR and SSR

I am very new to game development and I have been trying to understand the difference between Screen Space Reflection and Physically Based Rendering. I have read about PBR, and from what I ...
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0answers
15 views

Java keyListener animating bufferedImages

I am making a game similar to a photo scramble/unscramble game which requires the use of keyListeners. I set up the logic but when I code the animations, they just sit there and do nothing and ...