Graphics effect is an video effect which requires non-trivial usage of a standard graphics library calls, or custom graphics processing algorithms like shaders to achive required result.

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235 views

Cocos2D V3 Blur effect performance test without iOS device

I am testing the blur effect (CCEffectBlur) in Cocos 2D V3 and I found that when I add an effect to an EffectNode it takes up to 5 seconds to appear in the IOS Simulator screen. (I know that the IOS ...
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votes
1answer
173 views

JavaScript 2D liquid flow

Brand new to games/graphics and I'm attempting to find a method to create a 2D liquid effect with JavaScript. Ideally I could adjust the viscosity and flow from a gas/fog effect to oil and between. ...
2
votes
1answer
287 views

How do I render a volumetrically lit spotlight?

To be clear, I really do mean volumetric lighting; not only calculating which area is lit, but also realistically lighting the volume of "air" that the light hits on the way. Like this: I've tried ...
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1answer
204 views

Java Slick2D Image Glow Effect

How can one achieve a dynamic glow effect in Java Slick2d? I want an image to be surrounded by a glow when I move my mouse over it for example. Example: No glow Glow Is it possible to make this ...
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1answer
143 views

problem with texcoord at post effect (quad rendering)

I have this shader: float4x4 View; struct VS_INPUT { float2 Position : POSITION; float2 TexCoord : TEXCOORD; }; struct PS_INPUT { float4 Position : SV_Position; float2 TexCoord : ...
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0answers
228 views

How do I make volumetric grass?

I've been extremely interested in volumetric technology, especially for grass. Online resources are extremely scarce on this topic. What is the difference from creating a lot of mesh billboards? ...
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vote
0answers
112 views

How can I create a wind visual effect like Ori?

I'm working on a mobile game in Cocos2D. The game mechanic is very similar to Ori and the Blind Forest's parachute (Kuro's feather) mechanic. I want to be able to render a visual effect for wind ...
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vote
0answers
630 views

Creating lightning effect with glow effect

I am trying to recreate Drilian's lightning bolt in unity and I have faced a problem in the "Adding Some Glow" part. I am missing glow effect (and/ or "rounded beams"). Here is what I am doing: I ...
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0answers
208 views

How to make a sword swing effect

I'm working on a 2d java game on Slick engine and I always wondered how to make swing effects when striking with a sword? How to code something like this? http://hollowfear.com/wp-content/uploads/2013/...
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0answers
686 views

Libgdx implement 2d drop shadow for transparent sprites

I am a libgdx learner. For an learning application that I am developing using libgdx on android, I need to show drop shadow or glow effect when a sprite is touched. The sprites are created from a ...
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vote
0answers
526 views

How to code a 4x shader/filter which emulates arcade crt display behavior?

I want to write a shader/filer probably in adobe Pixel Bender that will do the best job possible in emulating the fill of an oldskul monochromatic arcade CRT screen. Much like this here: http://...
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39 views

How can I use pre-rendered high resolution models as a basis for generating normal maps?

I was reading through the Wikipedia page on pre-rendering and at the end they mention in the following quote that doom 3 used pre-rendered models? While making Doom 3, id Software used pre-...
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651 views

Libgdx and ParticleEffect with scene2d not showing the same way as in the Particle Editor

I am developing a new game with libgdx and trying to implement ParticleEffect in scene2d (using actor). I am creating a ParticleEffect with Particle Editor in which I would like to add to a stage. ...
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0answers
178 views

XNA C# Phun-Style Window Movement Effects

Ok, so I'm making a game in XNA similar to Uplink (computer hacking) and I have a lot of ingame panels that display information, such as mission details, emails, passwords, and so on. To add to the ...