Graphics effect is an video effect which requires non-trivial usage of a standard graphics library calls, or custom graphics processing algorithms like shaders to achive required result.
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2D water shader in SFML
I want to implement the algorithm for a 2D water surface described here and here.
Before somebody finds out, beats me up and deletes this, I'm gonna say it myself. I posted this question over at ...
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How calculate distance for fog effect model in xna?
I struggled for some time to add a fog effect in my xna games.
I'm working with a custom shader effect in a file (. Fx).
The "PixelShaderFunction" works without error. But the problem is that all my ...
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How to code a 4x shader/filter which emulates arcade crt display behavior?
I want to write a shader/filer probably in adobe Pixel Bender that will do the best job possible in emulating the fill of an oldskul monochromatic arcade CRT screen. Much like this here:
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XNA C# Phun-Style Window Movement Effects
Ok, so I'm making a game in XNA similar to Uplink (computer hacking) and I have a lot of ingame panels that display information, such as mission details, emails, passwords, and so on. To add to the ...
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Sprite Animation Effect in isometric game
I am planning to make game like Final fantasy tactics. Right now, I have been thinking about how should I make my sprite animates. From what I found out so far (reading from ffhacktics.com), it seems ...