Graphics effect is an video effect which requires non-trivial usage of a standard graphics library calls, or custom graphics processing algorithms like shaders to achive required result.

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How many BasicEffects do you have in a Game? What is the best way to render multiple objects/shapes at once?

I'm trying to understand 3D rendering and it seems that everytime you render a new object (A 3D Cube or something) you need to have a new BasicEffect for each Box you render unless you want the exact ...
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1answer
442 views

How are advanced graphics effects implemented?

I'm curious how 3D effects like spells in Warcraft or Torchlight are implemented graphically. I just finished a book on Direct3D and feel pretty comfortable with it and 3D graphics in general, but I ...
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2answers
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How can I fade something to clear instead of white?

I've got an XNA game which essentially has "floating combat text": short-lived messages that display for a fraction of a second and then disappear. I've recently added a gradual "fade-away" effect, ...
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3answers
353 views

Optimizing graphics for an iOS flash game

A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a developer and I'm a designer/developer so (no surprise) we have different points of view. ...
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2answers
728 views

How can I replicate the look and limitations of the Super NES?

I am looking to produce graphics with the same limitations / look that in the Super Nes era. I am specifically looking for graphics similar to Chrono Trigger / FF6. It would be a lot easier to do if ...
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2answers
520 views

Reflections based on distance from plane

Let's consider, for example, a surface like the volleyball court, we can see that legs and shoes of the players are reflected, with a blur effect, but body and stadium don't (as each object not near ...
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2answers
566 views

Giving the illusion of speed

I'm making a racing game that feels a lot like xtreme g 64 or fzero. Making the player feel like they are moving extremely fast is important for this game. Actually moving them fast enough to give ...
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2answers
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Realistic metal shader

How do you create a good metal shader? For different metals and say more or less eroded / rusty and so on. I know that one difference from ordinary materials is that metal should 'colour' the ...
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3answers
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How would I implement an endless road the player runs down?

I want to create the illusion that a man is running down a long road i.e. this pic http://camlinecambridgelimited.web.officelive.com/images/road%20graphic1.jpg If you have played Temple Run on the ...
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1answer
967 views

Effects of collisons: broken glass, damaged cars, how are they created?

My question is related in particular to achieving the effects of collision in game engine, how is this done? I have searched a bit, read from the internet and went through a few tutorials, and saw ...
2
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1answer
441 views

Is there a technique to creating a “black hole” background in XNA?

I'm creating application in XNA 4.0 and am trying to create a specialized background. I'm familiar with the creation of a parallax scrolling background but I'd like to create a background image that ...
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1answer
593 views

Computer generated 2d graphics for games - how to get started

I've seen a lot of nice 2d games recently, like Geometry wars that have really nice computer generated graphics. I would like to know how is it done so game looks really nice even if it is composed ...
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2answers
666 views

Spin/Rotational Blur

How do I perform a circular/rotational/spin blur on an image - using DirectX9.0 and HLSL? For example:
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3answers
322 views

How can I modify how my scene is drawn to make it look like it's taking place at different times of day?

My game has a day-time association with the scene, that the morning light will be different from the afternoon and the night. But I don't know how to make this difference. Here is an example in ...
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2answers
497 views

What are the fundamentals of a Quad Billboarding effect?

I'm taking my first venture in to writing a shader and what I really need to do is create a billboarding effect. A thorough Google search turns up a number of threads on the topic and they always end ...
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1answer
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Pygame water ripple effect

I have Googled for it but there are no ready scripts - as opposed to the same effect on Flash. I have checked the algorithm on The Water Effect Explained and also tested an implementation of the ...
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2answers
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Is it possible to fake blur via images?

I'm using libGDX for an android game; as far as I can tell, it doesn't have an API for blurring. Reading on Wikipedia, it seems like blur is formed by setting each pixels RGB values to the average of ...
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1answer
442 views

How to add energy ball which disappears when touched by player in UDK?

I am new to UDK and learning game development. I want to know about how to add a ball to the game world with the following effects/actions: Glowing effect Physics-like object (just having gravity) ...
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5answers
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Examples of faking 3D

Does anyone know of any good examples of 3D being faked in 2D (not necessarily code, but games I could look up)? The player has the perspective that they are going 'into' the screen and things are ...
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1answer
872 views

What is the math behind the light effect in krakatoa?

I'd like to know the math behind the light effect in krakatoa (click here for an example). Light source is traveling with particles, but how is shading done? Is it something simple, like Phong ...
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2answers
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How are the graphical effects in the Android game Orbital created?

I would be very grateful if someone could tell me how the graphics (and in particular, the lighting effects) for this game, Orbital, are created. Would it be OpenGL? For some background: I'm new to ...
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3answers
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Where can I find examples of demoscene-like pixel art effects?

I will keep this simple. The question pretty much sums up what I am looking for. Where are some locations for 2D effects. Specifically ones like those used in old Amiga demos. They do not need to have ...
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1answer
305 views

How can I give the player the impression of speed? [duplicate]

Possible Duplicate: Effects to make a speeding spaceship look faster I am currently developing a racing game akin to F-Zero in that the race is held at very fast speeds. The player is ...
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2answers
807 views

How'd they do it: sphere effects in Osmos

I'm curious how the sphere effects were done in Osmos from Hemisphere Games. Any ideas how the resolution independent zoom in was achieved? Edit, more specifics on questions: How do you render the ...
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2answers
332 views

How to determine the maximum supported level of anisotropic filtering for a graphics card

In software, at runtime, (C++ if it matters), is there a way to find out the maximum level of anisotropic filtering supported by the graphics card?
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2answers
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Graphical Android game: Bad performance in some situations

I am developing a simple graphical game for Android (Java and OpenGL ES). There is no high-end graphics involved, basically a few (less than 10) sprites and some (about 10) dynamically drawn ...
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4answers
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Spell Effects/Shaders

I want to be able to achieve spell effects that cause a fragmenting/discoloring effect on the sprite. The first couple seconds of this video http://www.youtube.com/watch?v=HNCFh7mkvuc shows what I ...
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1answer
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Shader effect similar to Metro 2033 gasmask

I was thinking about effects in games the other day and I was reminded of the Gasmask effect from Metro 2033. Once you put the gasmask on it blurred a bit in the corners and could ice up and even get ...
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1answer
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Any good books on graphics programming?

I've been looking for a book that takes a bottom-up approach for graphics programming. So something that starts with 2d filtering, maybe moving into normal mapping, then ambient occlusion, etc. I ask ...
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2answers
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How do I replicate the warp effect from Geometry Wars?

I'm trying to achieve the warp effect that you see in games like Geometry Wars. Can someone help explain what is going on here? I feel like the grid's z axis is manipulated in some way, any way, by ...
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3answers
717 views

Programmatically Modifying Images to Create Morning, Sunrise/Sunset and Night-Time Modes

I'm using RPG-Maker-XP-like sprites (any 2D adventure/RPG style sprites). I would like to tint them so that they look different at different times of day. Times of the day are the set of: Daytime ...
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2answers
563 views

How effects found in “Autodesk Fluid FX” are implemented using OpenGL ES?

How this kind of effects are technically implemented using OpenGL ES? Are they performing simulation on GPU (using Shaders) or CPU while using some smart vertex positioning and texturing? Why it ...
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I'm looking for a paper from Teknikus.dk

I'm looking for this great paper about Verlet integration: http://www.teknikus.dk/tj/gdc2001.htm I've found this link on many websites, forums, blogs, everyone is recommending it ! The website is ...
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Effects to make a speeding spaceship look faster

I have a spaceship and I've created a "boost" functionality that speeds up my spaceship, what effects should I implement to create the impression of high speed? I was thinking of making everything ...
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2answers
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Creating an electricity/lighting/tesla coil effect in a 2D XNA game?

I'd like to create beams of electricity between two points very similar to this video: http://www.youtube.com/watch?v=eMJ8-56L3Lc. The effect is so dynamic, with varying lengths and pseudo-random ...
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3answers
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How to achieve a Neon-Light effect?

I'm wondering how to achieve a neon-light type effect. For example, in Pac-Man Chamipnship Edition: Or in Geometry Wars: Is that a Bloom Effect? Or what techniques would I have to look for?
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Effects for Programmers [closed]

Does anyone have any good resources for creating special effects, aimed at programmers. I'm not specifically interested in particle effects, but broader things like: Fullscreen effects, blur, depth ...
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1answer
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XNA 4.0 Post-Processing Libraries?

Are there any free XNA 4.0 post-processing libraries that are easy to hook into projects? I am looking specifically for a glow effect (although anything is great), and I should also mention that I'm ...
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How to create the “drunk camera” effect in GTA 4?

If you have played GTA 4, then you have probably been drunk at some stage. This is one of the best intoxicated simulators I have ever seen. It is actually hard or sometimes almost impossible to drive ...
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How is 2D lighting implemented?

I am wondering what the best way to approach a "lighting" effect in 2D games is. For instance, if my main character is glowing, what techniques can I use to complete the visual effect of the character ...
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3answers
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What is the purpose of the stencil buffer ? More precisely, what is a stencil in computer graphics?

I read the stencil word a lot, and I don't have a clue what is its real purpose in computer graphics. Seeing the picture in black and white on wikipedia, I'm still having problem with it. Why do we ...
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3answers
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How to do this sprite motion blur?

Some of you may know fraxy... Basically, I was watching this video: http://www.youtube.com/watch?v=uL7zWdDCtOE And there are some times where some sprites spin really fast (4:00 mark for example), ...