Questions tagged [graphic-effects]

Graphics effect is a video effect which requires non-trivial usage of standard graphics library calls, or custom graphics processing algorithms like shaders to achieve the required result.

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UV map shift for VFX & shaders

(I would like to say right away that I personally am not a programmer and may not be so competent in what is said below.) My friend and I are creating a small "game" engine. We have a task ...
3 votes
1 answer
441 views

Background made with procedural shapes

I would like to know how to make a background like Super Hexagon managed to do: a hexagon in the middle and equally sized trapezoids. There's a screenshot below & the here is the effect in motion....
0 votes
1 answer
170 views

Shader to give the effect of a 2D character covered in oil

I have a 2D pixel art game where characters can be covered in a flammable black oil-like substance and I am looking for a simple way to depict that visually. Simply tinting the character black won't ...
0 votes
1 answer
57 views

Particle system won't collide with box collider all the time. Rain seeps through ceiling

I'm trying to make it rain in my game, but am having a problem with it seeping through the ceiling. I put a box collider above the house to catch the rain as it falls and it worked for a while, but ...
8 votes
1 answer
1k views

How do I make volumetric grass?

I've been extremely interested in volumetric technology, especially for grass. Online resources are extremely scarce on this topic. What is the difference from creating a lot of mesh billboards? ...
0 votes
0 answers
53 views

Need advice on how to implement grass shader similar to Breath of the wild

What I am trying to achieve : I’m trying to recreate the grass shader of Breath of the wild & Tears of the Kingdom. There is a glow on the edge of the individual grass blades present when the sun/...
0 votes
0 answers
1k views

Making an ice cream or icing effect as shown in GIF below

How can I make an effect like filling a cone with soft serve ice cream, or putting icing on a cake. I want to have the real icing effect shown in the https://twitter.com/D_M_Gregory/status/...
3 votes
1 answer
2k views

How can I morph between images in real time?

So, I need to be able to make a picture slowly transition into another picture, not as a transparency fade, but as a morph. And I need that in real time. More on "morphs": When you outline ...
1 vote
1 answer
156 views

How can I dynamically change the skin and blush colours of an animated sprite's face in Unity?

I want to achieve this effect in unity when processing my sprites before After I was thinking that I could use two color pickers to tell a shader only to create a gradient if two colors share a ...
1 vote
0 answers
40 views

How to blend 2 different metahumans seemlessly during animation

I'm new on this site so please let me know if this is the wrong section to post to. I have an idea for a whole bunch of animations revolving around 2 semi-identical twins that live in the same body. I ...
0 votes
0 answers
94 views

Permanent blood spots

I want my blood decals to stay on the map until I'm done in that zone, which is probably 5 minutes. The issue is that at the moment, I spawn 1 blood decal at each particle collision, so after killing ...
5 votes
1 answer
101 views

How can I hide the interior frontfaces of a portal when viewed from the outside?

I'm trying to follow This tutorial for a portal mask shader. It's an awesome effect but it comes with a couple of caveats. The shader as he designs it can only exist in a bubble, as: The portal is ...
1 vote
1 answer
505 views

How to outline animated mesh in Godot?

this little freak, is roughly 1.3 meters tall so around 4.2 feet. In first person he is decently easy to spot but in third person he blends too easily with ground so even if he is only 4-5 meters ...
0 votes
1 answer
140 views

How to launch a soccer ball on a parabolic path in a 2.5D game?

I am trying to make simple 2D soccer game in Unity, but I feel a top-down view in such simple games isn't as exciting as the pseudo-3D view in games like Kunio Kun Nekketsu Soccer League. I am trying ...
1 vote
1 answer
318 views

How to add weapon trail to sword swings?

I want to add the translucent blue swish following the sword when it is swung, but I don't even know what to call it, so I can't search it.
5 votes
2 answers
506 views

What is the term for making an object transparent when it blocks the player's view?

In many games if your camera gets too close to certain objects, or the object starts to block your screen, the game turns it transparent so you can still see. What is the name for this effect? It is ...
0 votes
1 answer
44 views

How to make a backdrop that supports different grid effects?

I am learning UE5 using a course on Udemy, and also trying to build a simple (as I thought) project of myself. The game is billiards with top-down perspective. I want to make a billiards table that ...
0 votes
0 answers
52 views

How can I change the color of a BitMapFont that is already generated by FreeTypeFontGenerator in render

I'm trying to make a start loading screen with Fade In effect. I've made a simple Animation generator and it works fine when I apply the alpha value for the sprite ,but when I try to apply the same ...
0 votes
1 answer
83 views

Jedi Outcast VR Port - Lightsaber effect

Dr. Beef's VR port of Jedi Outcast has the best implementation of the lightsaber effect I've seen. It's far better than the lightsaber effect in ILM's own Vader Immortal. The lightsaber in Vader ...
0 votes
1 answer
157 views

How can I simulate lamp flicker in a Unity shader?

I want a game object to keep its brightness (modulating mainColor, like mainColor * brightness) most of the time, but sometimes ...
1 vote
0 answers
84 views

How to render a block being carved by a milling machine?

I'm making a simulation of a milling machine - something a bit like this diagram: At the top there is a cylinder mesh representing the milling tool. Below it is a cube mesh representing the material ...
0 votes
1 answer
131 views

Create after image effect following behind character

I'm currently trying to achieve an effect like this, except wirh a 3D character: I've tried a variety of of techniques but have fallen short, I feel like I'm on the right track but just missing ...
0 votes
0 answers
622 views

How to make shader graph RenderTexture deform effect more accurate?

I have followed a PolyToots tutorial (https://www.youtube.com/watch?v=3T8cKTQrMxk) to make a 'rug deform' effect. This is great except for that the vertices aren't deforming faithfully enough to ...
5 votes
2 answers
3k views

How can I fade something to clear instead of white?

I've got an XNA game which essentially has "floating combat text": short-lived messages that display for a fraction of a second and then disappear. I've recently added a gradual "fade-away" effect, ...
0 votes
1 answer
1k views

Verlet rope between two moving points connected with a spring joint?

I'm connecting two moving rigidbodies using a spring joint in Unity. Between them, a rope will be rendered using a line renderer and I want it to move realistically as the joints move, without physics....
1 vote
2 answers
987 views

How to pixelate scene including bloom?

I am currently using URP to add bloom to my particle systems. The problem I'm facing is that I can't pixelate the game. I have tried to implement several methods to post pixelate (via shaders and ...
2 votes
1 answer
3k views

What is the use of multiple vertex color sets

I noticed that Assimp supports meshes with multiple vertex color sets, but what is the use of multiple vertex color sets? I mean are multiple vertex color sets are really used in any games, and if yes,...
1 vote
0 answers
415 views

The motion blur is no longer working in my post-processing effects

I'm using Unity 2019.3.7f1 to create a game. Some time ago I used the post-processing effects v2 package to add motion blur to my game, and it was working. Since then, I disabled these effects while I ...
0 votes
1 answer
276 views

How to construct a propeller clock in Unity?

I am considering the possibility of using Unity to construct a propeller clock like this one (also called a persistence of vision or POV display). It's an array of LEDs on a PCB board connected to ...
32 votes
2 answers
13k views

How can I generate a lightning bolt effect?

Is there an algorithm to generate a lightning bolt? I would like an algorithm that generates a list of segment or point objects specifying where the bolt will land. The method would need a start point ...
21 votes
1 answer
3k views

Name & explain shimmering patterns seen when looking at a grid of objects from a distance

If you place a large number of identical elements in a regular pattern, then look at them from a distance, they will make strange warped grid patters that shift as you move your viewpoint, as shown in ...
6 votes
2 answers
2k views

How to render glass with XNA or DirectX 9

Any good pointers on how to get the refractive look of glass? I'm looking to create a think piece of glass type of look, sort of the type that you'd have on bathroom shower doors.
0 votes
0 answers
618 views

How to Create a Blast of Liquid in Unity

I am making a small cartoon-ish fighting game, and one of the weapons is a Hot Coffee Sprayer, which is a shotgun style weapon. How do I create a thick blast of dark liquid to come from it, with a ...
1 vote
1 answer
2k views

How do I implement this distortion ripple effect?

I would like to implement the following running effect in Unity. When the player character moves, it creates some sort of rings around it to give the impression of high speed. I have searched for ...
0 votes
0 answers
161 views

2D sidescroller water surface shader

I am implementing a little 2d fishing side-scroller as a hobby. Here is a screenshot of the work-in-progress: I have implemented a underwater distortion effect in a GLSL fragment shader, but I have ...
0 votes
0 answers
87 views

Increase opacity of a floor plane along the path travelled by a cube

I have a plane object (a normal Unity 3D Plane, but it can be a complex floor in the future) and a cube is moving on the plane. Currently, the plane is transparent. I want to make the plane opaque as ...
3 votes
2 answers
1k views

How do I create this windblown snow effect?

How do I create this snowy wind kind of effect, where wisps of snow appear to blow through the air close to the ground? I have seen this in several games like Skyrim, the new God of War, but I don't ...
0 votes
1 answer
911 views

How to desaturate and blur the game world when paused in Unreal Engine 4

I am creating the pause menu for my game. I want the screen to turn black and white and blurry when it is paused, much like Left4Dead. But the only special effect I can find is background blur. How ...
1 vote
0 answers
144 views

How can I make yarn visuals similar to those in "Kirby's Epic Yarn"?

I'd like to know how I can achieve the effect seen in Kirby's Epic Yarn: All characters use "yarn" as outline which moves to simulate movement etc. How can such an effect be achieved? Could ...
0 votes
0 answers
1k views

Set Fog Color to match dynamic skybox in URP

I have a dynamically changing procedural skybox. That's a procedural skybox with dynamic day and night cycle. The main directional light keeps rotating over time by a script, to achieve the day/night ...
8 votes
1 answer
3k views

Where can I find examples of demoscene-like pixel art effects? [closed]

I will keep this simple. The question pretty much sums up what I am looking for. Where are some locations for 2D effects. Specifically ones like those used in old Amiga demos. They do not need to have ...
1 vote
1 answer
2k views

Techniques to make 3D models to look like oil paintings

I intend to develop a fantasy 3D game focused on warships, with a look similar to oil paintings. The reasoning behind this decision is that the art style would allow for a sense of wonder and ...
1 vote
0 answers
138 views

How to make Weather Particle System convincing when Parented to player?

I have a Particle System of a blizzard effect and I'm trying to make it look convincing that the player is really walking through a blizzard as they traverse the map. Because it is a small particle ...
103 votes
3 answers
15k views

How can I create a 'flaming' effect like in Ocarina of Time's title screen?

I'd like to recreate a flaming effect like the one from the logo on the title screen of the N64 game 'The Legend of Zelda: Ocarina of Time,' shown below: A quick look into the textures used in the ...
1 vote
1 answer
704 views

How to make a sword swing effect

I'm working on a 2d java game on Slick engine and I always wondered how to make swing effects when striking with a sword? How to code something like this what's in the game Hollow Fear? Example from ...
110 votes
2 answers
40k views

How can I create a "see behind walls" effect?

Divinity: Original Sin 2 has a beautiful see-through system. When I go behind walls, a splash mask will appear, and when I move around the game, it changes. It's like a dissolve shader, and has a ...
0 votes
0 answers
224 views

match-3 Board border

I'm new to unity and I'm currently working on a match-3 game. I know there are a lot of similar games and that's why I would like to know what is the best way to autogenerate border of a match-3 board ...
2 votes
0 answers
163 views

Approximate doom/heretic-style freelook distortion with modern graphics APIs

Currently working on a doom-like engine with fewer technical limitations, and looking into rendering techniques. I'm aware doom's a raycaster, and I want to capture a similar look but with modern ...
0 votes
0 answers
60 views

Spawning noise-based fire effect with code, no prefabs

i'm a beginner in Unity, and I'm taking a Graphics course about algorithms of procedural textures/modeling. I would like to write a noise-based fire shader like this one: I would like to then be able ...
0 votes
0 answers
183 views

How to make under-construction sprites have blueprint graphics?

In my game, every placeable object and structure will only be placed as a blueprint, which the characters will then automatically build. An example from "RimWorld": Objects placed as ...

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