Tagged Questions
8
votes
1answer
303 views
How do I create a cel-shaded cartoon look?
I am interested in everything related to this kind of effect (modeling, game engine, animation). What sort of stuff is needed?
Here are some sample images of what I mean:
2
votes
2answers
121 views
3D Distortion Effect
I'm trying to make a distortion effect similar to this:
However I'm not making a 2d screen space effect. I'm applying it to a 3d scene and I want it to be placed IN the world, so it can be blocked ...
3
votes
2answers
108 views
Screen effects and antialiasing
I have been working on a game for a while using glut for basic window creation.
I was rendering to an offscreen buffer so that I could implement various effects like screen bulging, motion blur, ...
0
votes
0answers
58 views
How calculate distance for fog effect model in xna?
I struggled for some time to add a fog effect in my xna games.
I'm working with a custom shader effect in a file (. Fx).
The "PixelShaderFunction" works without error. But the problem is that all my ...
0
votes
1answer
222 views
Calculating distance from viewer to object in a shader
Good morning,
I'm working through creating the spherical billboards technique outlined in this paper. I'm trying to create a shader that calculates the distance from the camera to all objects in the ...
4
votes
2answers
411 views
Reflections based on distance from plane
Let's consider, for example, a surface like the volleyball court, we can see that legs and shoes of the players are reflected, with a blur effect, but body and stadium don't (as each object not near ...
10
votes
2answers
1k views
Realistic metal shader
How do you create a good metal shader?
For different metals and say more or less eroded / rusty and so on.
I know that one difference from ordinary materials is that metal should 'colour' the ...
16
votes
1answer
764 views
What is the math behind the light effect in krakatoa?
I'd like to know the math behind the light effect in krakatoa (click here for an example).
Light source is traveling with particles, but how is shading done? Is it something simple, like Phong ...
6
votes
4answers
872 views
Spell Effects/Shaders
I want to be able to achieve spell effects that cause a fragmenting/discoloring effect on the sprite. The first couple seconds of this video http://www.youtube.com/watch?v=HNCFh7mkvuc shows what I ...
4
votes
1answer
554 views
Shader effect similar to Metro 2033 gasmask
I was thinking about effects in games the other day and I was reminded of the Gasmask effect from Metro 2033. Once you put the gasmask on it blurred a bit in the corners and could ice up and even get ...
6
votes
1answer
670 views
Any good books on graphics programming?
I've been looking for a book that takes a bottom-up approach for graphics programming. So something that starts with 2d filtering, maybe moving into normal mapping, then ambient occlusion, etc.
I ask ...