I want to create differently sized (but small, relative to the characters) dust clouds for player movement that move away from the player and fade away by shrinking. This animated GIF from Samurai ...
I'm trying to integrate a "ground particle" effect (like a fire-circle or similar) in Unity3d, however since i'm using uneven terrain as my terrain mesh, the effect gets culled behind terrain parts ...
How would I go about creating magic orb that looks like from magic menu in Skyrim in Unity3D? Here is what I have in mind: Orb Image And a video of that effect from 0:09-0:13: Orb Video
I'm not talking about the background grid here, I'm talking about the swirly particles going around the Gravity Wells! I've always liked the effect and decided it'd be a fun experiment to replicate ...
I'd like to have a Waveform in my iPhone game that I am developing using Cocos2d v2.0. That's the ideal wave I'd like to achieve. A simpler wave which I would still be happy with is this one. ...
I have objects moving in OpenGL ES1 application. I want some of them to leave behind contrail – like if they would emit some radiation or something. EDIT: the kind of contrail is: light contrail – ...
In this video demonstration, there is the annealing effect, where particles seems to loose their hue and converge into pure white, and then gradually disappear via alpha channel. And in parallel to ...