I have objects moving in OpenGL ES1 application. I want some of them to leave behind contrail – like if they would emit some radiation or something. EDIT: the kind of contrail is: light contrail – ...
I'm looking to create a halo highlight around the selected objects in my game screen. The main platform is android, but I am writing an iOS version as well, updating it whenever I successfully add the ...
I am developing a simple graphical game for Android (Java and OpenGL ES). There is no high-end graphics involved, basically a few (less than 10) sprites and some (about 10) dynamically drawn ...
How this kind of effects are technically implemented using OpenGL ES? Are they performing simulation on GPU (using Shaders) or CPU while using some smart vertex positioning and texturing? Why it ...