I'm trying to implement an atmospheric scattering in my graphics (game) engine based on the GPU Gems article: link. An example implementation from that article uses a skydome. My scene is different - ...
I have Googled for it but there are no ready scripts - as opposed to the same effect on Flash. I have checked the algorithm on The Water Effect Explained and also tested an implementation of the ...
I want to be able to achieve spell effects that cause a fragmenting/discoloring effect on the sprite. The first couple seconds of this video http://www.youtube.com/watch?v=HNCFh7mkvuc shows what I ...