I am interested in the algorithm for color picking that would ideally allow to choose what color range will be highlighted and what color range will be faded. I can sort-of understand how to make it ...
I'm trying to make a distortion effect similar to this: However I'm not making a 2d screen space effect. I'm applying it to a 3d scene and I want it to be placed IN the world, so it can be blocked ...
How do I perform a circular/rotational/spin blur on an image - using DirectX9.0 and HLSL? For example: