0
votes
0answers
10 views

Masking between two different 2D sprites in XNA

I'm rewriting a client (2D) for an old game. When rendering a character, the player has a type of hair and an optional type of hat. As far as I can tell, the game does the following to clip hair that ...
3
votes
1answer
116 views

Creating a black light (ultraviolet) shader?

I am interested in the algorithm for color picking that would ideally allow to choose what color range will be highlighted and what color range will be faded. I can sort-of understand how to make it ...
2
votes
2answers
256 views

3D Distortion Effect

I'm trying to make a distortion effect similar to this: However I'm not making a 2d screen space effect. I'm applying it to a 3d scene and I want it to be placed IN the world, so it can be blocked ...
5
votes
2answers
658 views

Spin/Rotational Blur

How do I perform a circular/rotational/spin blur on an image - using DirectX9.0 and HLSL? For example: