Tagged Questions
0
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0answers
56 views
How calculate distance for fog effect model in xna?
I struggled for some time to add a fog effect in my xna games.
I'm working with a custom shader effect in a file (. Fx).
The "PixelShaderFunction" works without error. But the problem is that all my ...
-2
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1answer
123 views
how to add fog to a model instantiated in Xna? [closed]
I work on a small XNA games.
I generate a large map type voxel. a floor of 1000 cubic long by 1000 cubes wide.
This is why I use the method "MODEL instancing" with hardware instancing to generate a ...
2
votes
1answer
170 views
Do games depend on OS to scale resolution?
I'm having issues with my computer related with scaling when using different resolutions other than the native. So I started to wonder, in PCs, is scaling handled by the card driver or the game ...
2
votes
1answer
506 views
Effects of collisons: broken glass, damaged cars, how are they created?
My question is related in particular to achieving the effects of collision in game engine, how is this done?
I have searched a bit, read from the internet and went through a few tutorials, and saw ...
0
votes
1answer
338 views
How to add energy ball which disappears when touched by player in UDK?
I am new to UDK and learning game development. I want to know about how to add a ball to the game world with the following effects/actions:
Glowing effect
Physics-like object (just having gravity)
...
