Tagged Questions
0
votes
1answer
156 views
How to create a fog effect in XNA with PixelShaderFunction?
I developped a small XNA games in 3D.
I would like to add a "fog of war" on my models instantiated with an effect in my (.fx) file.
The problem is, I do not know how to change the function
...
-2
votes
1answer
123 views
how to add fog to a model instantiated in Xna? [closed]
I work on a small XNA games.
I generate a large map type voxel. a floor of 1000 cubic long by 1000 cubes wide.
This is why I use the method "MODEL instancing" with hardware instancing to generate a ...
0
votes
0answers
292 views
Sprite Animation Effect in isometric game
I am planning to make game like Final fantasy tactics. Right now, I have been thinking about how should I make my sprite animates. From what I found out so far (reading from ffhacktics.com), it seems ...
6
votes
3answers
272 views
How can I modify how my scene is drawn to make it look like it's taking place at different times of day?
My game has a day-time association with the scene, that the morning light will be different from the afternoon and the night. But I don't know how to make this difference.
Here is an example in ...