Tagged Questions
-2
votes
1answer
123 views
how to add fog to a model instantiated in Xna? [closed]
I work on a small XNA games.
I generate a large map type voxel. a floor of 1000 cubic long by 1000 cubes wide.
This is why I use the method "MODEL instancing" with hardware instancing to generate a ...
0
votes
0answers
134 views
XNA C# Phun-Style Window Movement Effects
Ok, so I'm making a game in XNA similar to Uplink (computer hacking) and I have a lot of ingame panels that display information, such as mission details, emails, passwords, and so on. To add to the ...
3
votes
3answers
1k views
How many BasicEffects do you have in a Game? What is the best way to render multiple objects/shapes at once?
I'm trying to understand 3D rendering and it seems that everytime you render a new object (A 3D Cube or something) you need to have a new BasicEffect for each Box you render unless you want the exact ...
5
votes
2answers
920 views
How can I fade something to clear instead of white?
I've got an XNA game which essentially has "floating combat text": short-lived messages that display for a fraction of a second and then disappear.
I've recently added a gradual "fade-away" effect, ...