I am trying to add some visual effects to some entities, meshes, or whatever you want to call them as they are looking pretty dull in my game right now. What I want to achieve is this: ...
I am interested in everything related to this kind of effect (modeling, game engine, animation). What sort of stuff is needed? Here are some sample images of what I mean:
Do you know any demo or tutorial to learn to make a 3D Beam effect? I have learn to make a 2D laser by simply using a texture and moving it thru screen. But I am a little bit lost while trying to do ...
Breathing (the movement of chest and face features): I'd like to ask if it is hard to model and whether it is computationaly expensive. I recently noticed the great effect it has in Madagascar 3 ...
I'm looking to create a halo highlight around the selected objects in my game screen. The main platform is android, but I am writing an iOS version as well, updating it whenever I successfully add the ...
I want to create the illusion that a man is running down a long road i.e. this pic http://camlinecambridgelimited.web.officelive.com/images/road%20graphic1.jpg If you have played Temple Run on the ...
Does anyone know of any good examples of 3D being faked in 2D (not necessarily code, but games I could look up)? The player has the perspective that they are going 'into' the screen and things are ...
I'm wondering how to achieve a neon-light type effect. For example, in Pac-Man Chamipnship Edition: Or in Geometry Wars: Is that a Bloom Effect? Or what techniques would I have to look for?