Here is an example of such a mucus spreading. The substance is spread around the source (in this example, the source would be the main alien building). The game is starcraft, the purple substance ...
I want to create a specyfic 2d image effect. It consists in modifying a sprite so it looks like it is being zoomed to a point or "absorbed" by that point. I'm not really sure what is the technical ...
I've seen a lot of nice 2d games recently, like Geometry wars that have really nice computer generated graphics. I would like to know how is it done so game looks really nice even if it is composed ...
Does anyone know of any good examples of 3D being faked in 2D (not necessarily code, but games I could look up)? The player has the perspective that they are going 'into' the screen and things are ...
I'm using RPG-Maker-XP-like sprites (any 2D adventure/RPG style sprites). I would like to tint them so that they look different at different times of day. Times of the day are the set of: Daytime ...
I'd like to create beams of electricity between two points very similar to this video: http://www.youtube.com/watch?v=eMJ8-56L3Lc. The effect is so dynamic, with varying lengths and pseudo-random ...
I am wondering what the best way to approach a "lighting" effect in 2D games is. For instance, if my main character is glowing, what techniques can I use to complete the visual effect of the character ...