Is it possible to robustly find all the graph minors within an arbitrary node graph where the pinch points are generally not single nodes? I have read some other posts on here about how to break up ...
I just started a new project in which I'd like the game world to consist of procedurally-generated locations connected by teleporters. After a bit of research, I've discovered this to be called ...
I am doing a random map generator for a 4X space game. Each node in the game is place at a random (x,y) coordinate on a 2d grid. A node can have one or more bi-directional edges to another node ...