Tagged Questions
1
vote
2answers
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State propagation in modern OpenGL
When last I dabbled in game development, I managed my geometry in a tree. Every node would call the render method on it's children, prior to resetting it's transformations, thus allowing the ...
2
votes
3answers
267 views
Integrating Scene Graphs and Physics Engines
For some specific reasons, i will have to use a graphic engine based on Scene Graphics with a Physic Engine without this concept.
I was thinking about a clear way to integrate both representation but ...