Tagged Questions
6
votes
2answers
249 views
Must I worry about quad-based rendering in real world scenarios?
Most of the time in the first chapters of a random book about rasterization and rendering techniques, I find some phrases about a triangle-based rendering system and a quad-based one.
I have never ...
3
votes
1answer
278 views
OpenGL FBO to OpenCV image
I am trying to figure out the best way to share an image between OpenGL and OpenCV libraries. I perform a render to texture on OpenGL, so I have and FBO/texture that then I want to pass it OpenCV, ...
2
votes
1answer
214 views
Graphic hardware texture formats shaders relational speed
I'm interested to know, is there a direct correlation to the speed that a shader will run based on the bit depth of a texture upon which it is running. For example: If I have a 2 bit stencil texture ...
7
votes
3answers
450 views
I would like to know how an OpenGL driver will be implemented to learn opengl internals?
I'm learning OpenGL and really like to know how the interaction with the Graphics card will be.
I feel understanding how it was implemented in the Graphics driver, will let me know complete internals ...
0
votes
2answers
685 views
Graphics capabilities differences between mobile and desktop/console platforms?
I would like to better understand the difference in capabilities between mobile and desktop/console graphics? What exactly are the limitations of a mobile device? What kind of operations can a ...
1
vote
2answers
257 views
Different types of memories which a graphics card has
I've been googling this around and yet nothing showed up but some articles from middle ages which were talking about Gforce mx and ... . My question is just this: what are the different memories in a ...
1
vote
3answers
353 views
How to find the bottleneck of the graphical pipeline
I've been wondering about this issue for a while. How to find the bottleneck of the graphical pipeline. Recently I've been using a program to draw massive amount of polygons in a simple scene with ...
8
votes
5answers
1k views
Geometric Transformations on the CPU vs GPU
I've noticed that many 3d programs normally do vector/matrix calculations as well as geometric transformations on the CPU. Has anyone found an advantage in moving these calculations into vertex ...