3
votes
1answer
266 views

GPGPU physics & game logic

I'm wondering about gpu accelarated physics after reading about Erwin Coumans presentation on GPU accelerated physics: http://www.gdcvault.com/play/1018185/GPU-Rigid-Body-Rigid-Body (demo video here: ...
1
vote
2answers
2k views

How can I program on the GPU in Unity?

In my previous question, I asked about why people don't program on the GPU. Now I am learning about fluid dynamics with this article. They say that it should all be done on the GPU. The game engine ...
7
votes
2answers
730 views

Using GPU on Silverlight 5 for a Fast Fourier Transform

I've got an audio library for Silverlight that is in need of some acceleration on slower machines. Specifically, this library makes extensive and repeated use of the FFT transform as a part of its ...
54
votes
9answers
5k views

Are there any benefits for using the CPU instead of the GPU?

I've been researching processors and graphics cards, and I discovered that GPUs are way faster than CPUs. I read in this one article, a 2-year-old Nvidia GPU outperformed a 3.2GHz Core I7 Intel ...
13
votes
1answer
875 views

Is nVidia's CUDA suited to performing pathfinding calculations?

I want to know if it would be worth executing pathfinding on the GPU (using nVidia's CUDA, or an equivalent) in certain situations, or whether it would be a wasted effort. The situation I imagine ...
5
votes
1answer
978 views

Switching between Discrete and Integrated GPUs

I have a machine with two discrete GPUs and one integrated GPU. I can currently switch between them using NVIDIA's software, but I would like the ability to do so within my applications for purposes ...