0
votes
0answers
14 views

Character animation on GPU using Flash [duplicate]

I'm trying to find information about doing GPU skinning on Flash/Stage3D. Strangely, can't find any information/source code about this. I know how to do GPU skinning in OpenGL, but since Flash uses a ...
3
votes
0answers
331 views

How is Ping-Ponging done in Stage3D & AGAL (Flash Player 11)

Does anyone know how to create a Texture feedback effect in Stage3D / AGAL? I've just found the term "ping-ponging" in some GPU wikipage, hopefully I'm using it in the right place! I'll share with ...
2
votes
1answer
417 views

Can using different vertex-buffers for each vertex-attributes be good in certain scenarios?

Is there scenarios where this is actually good practice? Or does it slow down performance? Example: //Vertex format is: //X, Y, U, V var myXYs:Vector.<Number> = new <Number>[ -1, -1, ...
2
votes
2answers
833 views

Can a texture's UV coordinates be animated (scrolled) when part of a SpriteSheet?

Alright so my question is about texture manipulation in Flash Stage3D / Context3D using AGAL for the shader language. But I'm pretty sure this could be applicable in other situations involving GPU ...
8
votes
2answers
5k views

How to enable GPU for flash player 11?

I just install Flash Player 11 and SDK 4.5 (hero), and test it with a small program. But I find it is still using "software" to simulate 3D API, and trace("driver info: " + _context3D.driverInfo); ...
5
votes
2answers
465 views

Hardware acceleration for the Flash Player

What do we know about hardware acceleration for drawing operations in Flash? I know that since 10.1 it's there for video playback (and mobile graphics) but that doesn't really help with rendering ...