What benefits the supposed next gen GPU-API “Close to the metal” would bring to game developers? [on hold]
On the next days the OpenGL and DirectX should announce a "Close to the metal" generation, like ADM's Mantle, so after reading a lot about it, I would like to know what kind of pratical benefits those ...
I know the title is a bit vague but it's hard to describe what I'm really looking for, but here goes. When it comes to CPU rendering, performance is mostly easy to estimate and straightforward, but ...
I'm trying to learn graphics programming and DirectX11. I'm trying to learn how to minimize CPU-GPU transfer and graphics programming in general. I have a question that I have been unable to answer ...
Let's say that I run the same game in two different computers with different GPUs. If for example they are both certified for DirectX 10. Is there a guarantee that the output for a given program ...
I would like to better understand the difference in capabilities between mobile and desktop/console graphics? What exactly are the limitations of a mobile device? What kind of operations can a ...
I've been googling this around and yet nothing showed up but some articles from middle ages which were talking about Gforce mx and ... . My question is just this: what are the different memories in a ...