What performance benefits a low level language can give to the engine, when the game is dependent on the GPU?
I've been messing with C++ AMP and OGRE in attempt to make writing to/altering textures to my liking easier on my behalf. In this I've been trying to draw a texture onto my "dynamic" texture with ...
I'm going over some SDL tutorials aimed at creating 2D games. However, when I create a basic SDL program - is it hardware accelerated? Or is hardware acceleration only relevant when it comes to 3D ...