Tagged Questions
-5
votes
2answers
203 views
Why are graphics engines writern in C/C++, when games are GPU bound? [closed]
What performance benefits a low level language can give to the engine, when the game is dependent on the GPU?
3
votes
1answer
95 views
Scaling and rotating texture onto another texture by raw buffer data
I've been messing with C++ AMP and OGRE in attempt to make writing to/altering textures to my liking easier on my behalf. In this I've been trying to draw a texture onto my "dynamic" texture with ...
3
votes
1answer
297 views
Is basic SDL hardware accelerated?
I'm going over some SDL tutorials aimed at creating 2D games.
However, when I create a basic SDL program - is it hardware accelerated?
Or is hardware acceleration only relevant when it comes to 3D ...