These functions sample multiple RGBA pixels but return only a single component. OpenGL: https://www.opengl.org/sdk/docs/man/html/textureGather.xhtml DirectX: ...
I'm running Jeff Heaton's OpenCL example from https://github.com/jeffheaton/opencl-hello-world ; in hopes of using the information for terrain generation for another Java program later. I'm also ...
I have the following problem: Input data is a float, representing a 2D texture with floating point values (I need the dynamic range to be larger than 255), e.g. size 100x200. I would like to ...