I'm trying to implement a so-called ping-pong technique in XNA; you basically have two RenderTarget2D A and B and at each iteration you use one as texture and the other as target - and vice versa - ...
I've got an audio library for Silverlight that is in need of some acceleration on slower machines. Specifically, this library makes extensive and repeated use of the FFT transform as a part of its ...
There's some issues that I've come across in my Perlin noise-based game. Take a look at the attached screenshot below. The white areas you see are walls, and the black areas are walkable. The ...