2
votes
1answer
464 views

GPGPU Programming using HLSL and XNA

XNA Newbie question: I'm trying to get the GPU to perform some calculations for me. I'm trying to figure out how to send some data to the GPU, get the GPU to process it, then get the result back. ...
2
votes
1answer
519 views

Using SurfaceFormat.Single and HLSL for GPGPU with XNA

I'm trying to implement a so-called ping-pong technique in XNA; you basically have two RenderTarget2D A and B and at each iteration you use one as texture and the other as target - and vice versa - ...
16
votes
7answers
898 views

Spawning units in a world made by Perlin noise?

There's some issues that I've come across in my Perlin noise-based game. Take a look at the attached screenshot below. The white areas you see are walls, and the black areas are walkable. The ...