4
votes
2answers
1k views

ConsumeStructuredBuffer, what am I doing wrong?

I'm trying to implement the 3rd exercise in chapter 12 of Introduction to 3D Game Programming with DirectX 11, that is: Implement a Compute Shader to calculate the length of 64 vectors. Previous ...
4
votes
3answers
743 views

CUDA 4.1 Particle Update

I'm using CUDA 4.1 to parse in the update of my Particle system that I've made with DirectX 10. So far, my update method for the particle systems is 1 line of code within a for loop that makes each ...
3
votes
3answers
510 views

DirectCompute information

I've been trying to make use of the GPU as part of a project of mine. I've looked into both CUDA and OpenCL, but the lack of information showing you how to introduce these into a project is shocking. ...
3
votes
1answer
398 views

Hashing 3D position into 2D position

I am doing volumetric raycasting and curently working on depth jitter. I have 3D position on ray and want to sample 2D noise texture to jitter the depth. Function for converting (or hashing) 3D ...