TL;DR — in my first simple software voxel raycaster, I cannot get camera rotations to work, seemingly correct matrices notwithstanding. The result is skewed: like a flat rendering, correctly rotated, ...
I am currently undertaking a project where I need to program AI for Go (the Asian strategy game) and I would like to know, how do I start? I am aware of the many approaches to AI for their ...
Google's new Go language is still in its infancy, and it has yet to find widespread real-world use or support. Even so, it seems like a promising experiment, and I wonder if it could have a future in ...