GLUT (pronounced like the glut in gluttony) is the OpenGL Utility Toolkit, available for C, C++, FORTRAN, and Ada. GLUT is a window system independent toolkit for OpenGL that implements a simple windowing API. Because of its ease of use, it is often used to learn how to write programs with OpenGL. ...
I've started learning how to use OpenGL a while back, using the OpenGL SuperBible, Fifth Edition, and I've had people arguing about the fact that the book doesn't really teach how to use OpenGL but ...
I have mice looking and walking in my game, but they are very slow and hard to use. I think it's because I'm using fixed speed. I heard that in big projects developers use delta time. How do I ...
I'm wondering if there is a simple way to convert 3D coordinates to 2D coordinates. Also, if it's possible, to convert in the reverse direction. I'm using OpenGL(GLUT) in my C++ project. I am also ...
Before anyone asks, this is for a university project and I have to use GLUT. I'm not tagging this as homework because this is not a requirement, nor will I have extra points for this. With GLUT, for ...
I perfectly understand that GLUT is limited and the following problem can't probably be solved with OpenGL/GLUT, but since I don't know exactly if it can or not, I better just ask. Maybe I'm doing ...
I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a ...
I have to watch the keyboard during rendering. So, is there a way to force glut to invoke the Keyboard callback immediately?