I am trying to compile a vertex shader with Shader Maker and if I try to use the version 130 it says: Compiling Vertex Shader ERROR: 0:3: '' : version '130' is not supported Compiling ...
I have a a vertex shader that's split into two files. It has about 30 uniforms (including an array of struct objects). It works just fine in my program on Windows but when I run the application under ...
I'm using SDL2 and GLEW on OSX Mountain Lion (2012 Macbook Air) to create an OpenGL context. Querying for the GLSL version, it reports GLSL version 1.2. I'm curious if this is a limitation of the ...
is there a GLSL editor for the mac? I need it for iOS OpenGLES2 shader. How do you best debug shader? Regards